//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SlabAllocator.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
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// obtaining a copy of this software and associated documentation
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//
// The above copyright notice and
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using StgSharp.HighPerformance.Memory;
using System;
namespace StgSharp.Mathematics.Memory
{
public static class SlabAllocator
{
///
/// Creates a new SLAB allocator instance with the specified configuration.
///
///
/// Initial number of objects that can be allocated.
///
///
/// Memory layout strategy for the SLAB allocator.
///
///
/// Whether to enable concurrent access support.
///
///
/// A new SLAB allocator instance.
///
///
/// Thrown when an invalid layout is specified.
///
///
/// Thrown when requesting unsupported configurations.
///
///
/// Important Threading Considerations: While SLAB
/// /// /// allocators themselves may be designed for single-threaded use, allocated
/// objects /// are /// frequently shared across multiple threads in real-world
/// applications. Due to /// the /// special implementation of expandable concurrent
/// sequential SLAB allocators, /// they rely /// on internal expansion locks to
/// ensure that memory buffer expansions /// (which involve /// copying the entire
/// buffer to a new location) do not occur while /// other threads are /// reading
/// from allocated regions. /// Sequential Layout Limitations:
/// ///
Sequential layout SLAB allocators /// cannot provide a single-
/// threaded /// version because:- They use
/// contiguous memory /// layout that requires /// buffer expansion when capacity is
/// exceeded /// ///
- Buffer expansion involves
/// copying all /// /// existing data to a new memory
/// location
- /// /// Without proper
/// synchronization, concurrent access to allocated objects during /// /// expansion
/// would cause memory corruption
- The /// ///
/// expansion lock mechanism is essential even if allocation itself is single- /// ///
/// threaded
Chunked Layout: ///
/// ///
Chunked layout allocators can optionally provide single-threaded
/// /// /// versions since they don't require buffer expansion and copying. Each
/// chunk is /// /// allocated independently, avoiding the memory relocation issues
/// present in /// sequential /// layouts.
///
public static SlabAllocator Create(nuint count, SlabBufferLayout layout, bool concurrentSupport = true)
where T: unmanaged
{
return layout switch
{
SlabBufferLayout.Sequential => concurrentSupport ?
new ConcurrentSequentialSlabAllocator(count) :
throw new NotSupportedException("Non-concurrent version of sequential layout SLAB is not supported due to expansion lock requirements for memory safety during buffer expansion."),
SlabBufferLayout.Chunked => concurrentSupport ?
new ConcurrentChunkedSlabAllocator(count) :
new ChunkedSlabAllocator(count),
_ => throw new ArgumentOutOfRangeException(nameof(layout), layout, null)
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SlabAllocator FromBuffer(nuint buffer, nuint count, Action freeHandle)
where T: unmanaged
{
return new FixedSlabAllocator(buffer, count, freeHandle);
}
}
public abstract class SlabAllocator : IDisposable where T: unmanaged
{
public abstract nuint Allocate();
public abstract void Dispose();
public abstract void EnterBufferReading();
public abstract void ExitBufferReading();
public abstract void Free(nuint index);
public abstract SlabAllocationHandle ReadAllocation();
}
public enum SlabBufferLayout
{
Sequential,
Chunked
}
}