//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="SlabAllocator" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.HighPerformance.Memory; using System; namespace StgSharp.HighPerformance.Memory { public static class SlabAllocator { /// /// Creates a new SLAB allocator instance with the specified configuration. /// /// /// Initial number of objects that can be allocated. /// /// /// Memory layout strategy for the SLAB allocator. /// /// /// Whether to enable concurrent access support. /// /// /// A new SLAB allocator instance. /// /// /// Thrown when an invalid layout is specified. /// /// /// Thrown when requesting unsupported configurations. /// /// /// Important Threading Considerations: While SLAB /// allocators themselves may be designed for single-threaded use, allocated objects are /// frequently shared across multiple threads in real-world applications. Due to the /// special implementation of expandable concurrent sequential SLAB allocators, they rely /// on internal expansion locks to ensure that memory buffer expansions (which involve /// copying the entire buffer to a new location) do not occur while other threads are /// reading from allocated regions. Sequential Layout /// Limitations:
Sequential layout SLAB allocators cannot provide a single- /// threaded version because:They use contiguous /// memory layout that requires buffer expansion when capacity is /// exceededBuffer expansion involves copying all /// existing data to a new memory location Without /// proper synchronization, concurrent access to allocated objects during synchronization, /// concurrent access to allocated objects during expansion would cause memory corruption /// The expansion lock mechanism is essential /// even if allocation itself is single- threaded
/// Chunked Layout:
Chunked layout allocators can /// optionally provide single-threaded versions since they don't require buffer expansion /// and copying. Each chunk is allocated independently, avoiding the memory relocation /// issues present in sequential layouts.
///
public static SlabAllocator Create( nuint count, SlabBufferLayout layout, bool concurrentSupport = true ) where T : unmanaged { return layout switch { SlabBufferLayout.Sequential => concurrentSupport ? new ConcurrentSequentialSlabAllocator(count) : throw (new NotSupportedException("Non-concurrent version of sequential layout SLAB is not supported due to expansion lock requirements for memory safety during buffer expansion.")), SlabBufferLayout.Chunked => concurrentSupport ? new ConcurrentChunkedSlabAllocator(count) : new ChunkedSlabAllocator(count), _ => throw (new ArgumentOutOfRangeException(nameof(layout), layout, null)) }; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static SlabAllocator FromBuffer( nuint buffer, nuint count, Action freeHandle ) where T : unmanaged { return new FixedSlabAllocator(buffer, count, freeHandle); } } public abstract class SlabAllocator : IDisposable where T : unmanaged { public abstract nuint Allocate(); public abstract void Dispose(); public abstract void EnterBufferReading(); public abstract void ExitBufferReading(); public abstract void Free( nuint index ); public abstract SlabAllocationHandle ReadAllocation(); } public enum SlabBufferLayout { Sequential, Chunked } }