using StgSharp.Math;
namespace StgSharp.Geometries
{
///
/// Caculate the movement of a point.
///
/// The game tick represent time passed by
/// A 3d vector representing movement
public delegate vec3d GetLocationHandler(uint tick);
public static unsafe class GeometryOperation
{
public static vec3d DefualtMotion(uint tick)
{
return default(vec3d);
}
}
}