using StgSharp; using StgSharp.Math; using System; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace StgSharp { internal static unsafe partial class InternalIO { #region transpose [DllImport(SSGC_libname, EntryPoint = "transpose4to4", CallingConvention = CallingConvention.Cdecl)] internal static extern unsafe void Transpose4to4_internal(Mat4* source, Mat4* target); [DllImport(SSGC_libname, EntryPoint = "transpose4to3", CallingConvention = CallingConvention.Cdecl)] internal static extern unsafe void Transpose4to3_internal(Mat4* source, Mat3* target); [DllImport(SSGC_libname, EntryPoint = "transpose4to2", CallingConvention = CallingConvention.Cdecl)] internal static extern unsafe void Transpose4to2_internal(Mat4* source, Mat2* target); #endregion #region det [DllImport(SSGC_libname, EntryPoint = "det_mat4", CallingConvention = CallingConvention.Cdecl)] [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static unsafe extern float det_mat4(Mat4* matPtr, Mat4* transpose); #endregion #region deinit_mat4 [DllImport(SSGC_libname, EntryPoint = "deinit_mat4", CallingConvention = CallingConvention.Cdecl)] [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static extern void deinit_mat4(Mat4* mat); #endregion } } namespace StgSharp.Math { [StructLayout(LayoutKind.Explicit, Size = 16 * sizeof(float))] public struct Mat4 : IEquatable, IMat { [FieldOffset(0)] internal Vector4 colum0; [FieldOffset(16)] internal Vector4 colum1; [FieldOffset(32)] internal Vector4 colum2; [FieldOffset(48)] internal Vector4 colum3; [FieldOffset(0)] public float m00; [FieldOffset(4)] public float m10; [FieldOffset(8)] public float m20; [FieldOffset(12)] public float m30; [FieldOffset(16)] public float m01; [FieldOffset(20)] public float m11; [FieldOffset(24)] public float m21; [FieldOffset(28)] public float m31; [FieldOffset(32)] public float m02; [FieldOffset(36)] public float m12; [FieldOffset(40)] public float m22; [FieldOffset(44)] public float m32; [FieldOffset(48)] public float m03; [FieldOffset(52)] public float m13; [FieldOffset(56)] public float m23; [FieldOffset(60)] public float m33; [MethodImpl(MethodImplOptions.AggressiveInlining)] internal Mat4( Vector4 colum0, Vector4 colum1, Vector4 colum2, Vector4 colum3 ) { this.colum0 = colum0; this.colum1 = colum1; this.colum2 = colum2; this.colum3 = colum3; } public override bool Equals(object? obj) { return obj is Mat4 mat && Equals(mat); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(Mat4 other) { return colum0.Equals(other.colum0) && colum1.Equals(other.colum1) && colum2.Equals(other.colum2) && colum3.Equals(other.colum3); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool operator ==(Mat4 left, Mat4 right) { return left.Equals(right); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool operator !=(Mat4 left, Mat4 right) { return !(left == right); } } }