using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Math { [StructLayout(LayoutKind.Explicit)] public struct Matrix3x2:IEquatable { [FieldOffset(0)] public Vec2D row1; [FieldOffset(8)] public Vec2D row2; [FieldOffset(16)] public Vec2D row3; public Matrix3x2(Vec2D r1,Vec2D r2,Vec2D r3) { row1= r1; row2= r2; row3= r3; } public Matrix3x2( float a11, float a12, float a21, float a22, float a31, float a32 ) { row1 = new Vec2D(a11, a12); row2 = new Vec2D(a21, a22); row3 = new Vec2D(a31, a32); } bool IEquatable.Equals(Matrix3x2 other) { if (this.GetHashCode() != other.GetHashCode()) { return false; } else { return this.row1 == other.row1 && this.row2 == other.row2 && this.row3 == other.row3 ; } } public override bool Equals(object obj) { if (obj == null) { return false; } else if (obj.GetType() != typeof(Matrix3x2)) { return false; } else { return this.Equals((Matrix3x2)obj); } } public override int GetHashCode() { return HashCode.Combine(row1, row2, row3); } public override string ToString() { return $"{row1}\n{row2}\n{row3}"; } public static Matrix3x2 operator +(Matrix3x2 matrix1, Matrix3x2 matrix2) { return new Matrix3x2( matrix1.row1 + matrix2.row1, matrix1.row2 + matrix2.row2, matrix1.row3 + matrix2.row3 ); } public static Matrix3x2 operator -(Matrix3x2 matrix1, Matrix3x2 matrix2) { return new Matrix3x2( matrix1.row1 - matrix2.row1, matrix1.row2 - matrix2.row2, matrix1.row3 - matrix2.row3 ); } } }