//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="Triangle" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Graphics; using StgSharp.Mathematics; using StgSharp.Mathematics.Graphics; using System; using System.Numerics; namespace StgSharp.Geometries { public unsafe class Triangle : PlainGeometry { internal static int[] Indices = [ 0, 1, 2 ]; public Triangle() : base(PlainCoordinate.StandardPlainCoordination) { vertexMat = new Vec4[3]; } public Triangle(Point vertex01, Point vertex02, Point vertex03) : base(PlainCoordinate.StandardPlainCoordination) { this[0] = vertex01; this[1] = vertex02; this[2] = vertex03; } public Triangle(PlainCoordinate coordination, Point vertex01, Point vertex02, Point vertex03) : base(coordination) { this[0] = vertex01; this[1] = vertex02; this[2] = vertex03; } public Triangle(float v0x, float v0y, float v1x, float v1y, float v2x, float v2y) : base(PlainCoordinate.StandardPlainCoordination) { this[0] = new Point(v0x, v0y, 0); this[1] = new Point(v1x, v1y, 0); this[2] = new Point(v2x, v2y, 0); } public Triangle(PlainCoordinate coordination, float v0x, float v0y, float v1x, float v1y, float v2x, float v2y) : base(coordination) { this[0] = new Point(v0x, v0y, 0); this[1] = new Point(v1x, v1y, 0); this[2] = new Point(v2x, v2y, 0); } public override ReadOnlySpan VertexIndices => Indices; } }