//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="Rectangle" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Mathematics; using StgSharp.Mathematics.Graphics; using System; using System.Numerics; namespace StgSharp.Geometries { public class Rectangle : Parallelogram { public Rectangle(float v0x, float v0y, float v1x, float v1y, float v2x, float v2y, float v3x, float v3y) : base(v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y) { #if DEBUG Vec2 side0 = (this[0].Coord - this[1].Coord).XY; Vec2 side1 = (this[2].Coord - this[1].Coord).XY; if (side0.Cross(side1) == 0) { throw new ArgumentException(); } #endif } public Rectangle( PlainCoordinate coordination, float v0x, float v0y, float v1x, float v1y, float v2x, float v2y, float v3x, float v3y) : base(coordination, v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y) { #if DEBUG Vec2 side0 = (this[0].Coord - this[1].Coord).XY; Vec2 side1 = (this[2].Coord - this[1].Coord).XY; if (side0.Cross(side1) == 0) { throw new ArgumentException(); } #endif } /// /// Calculate movement to center /// /// /// CurrentPipeline time tick /// /// /// /// public virtual Vec3 MovCenter(uint tick) { return default(Vec3); } } }