//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="Bullet" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Geometries; using StgSharp.Mathematics; using StgSharp.Mathematics.Graphics; using System; namespace StgSharp.Gaming { public abstract class Bullet : IInstancing, IPlainEntity { protected Bullet( PlainInstancingBuffer buffer, GeometryMotion movement, Vec2 beginPosition, float angle, float scale) { ArgumentNullException.ThrowIfNull(buffer); GlobalBuffer = buffer; BufferId = buffer.CreateInstanceID(); ((IInstancing)this).Scale = scale; ((IInstancing)this).Coord = new Vec3(beginPosition, 0); ((IInstancing)this).Rotation = angle; Motion = movement; } public GeometryMotion Motion { get; set; } public IInstancingBuffer GlobalBuffer { get; set; } public int BufferId { get; set; } public Vec2 CenterPosition { get; set; } public bool CollideWith(IPlainEntity entity) { throw new System.NotImplementedException(); } Vec3 IInstancing.CenterPositionGlobal { get => throw new NotImplementedException(); set => throw new NotImplementedException(); } } }