//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SwissBenchmark"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// -----------------------------------------------------------------------
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using BenchmarkDotNet.Attributes;
using StgSharp.Collections;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace StgSharp.Benchmark
{
///
/// Benchmark comparing SwissTable against under
/// realistic L4 software cache address-mapping workloads. /// L4 scenario
/// characteristics: /// - Keys are HLSF/malloc pointer addresses (large, 1024-byte aligned)
/// /// - Access pattern is Zipfian-skewed (20% hot cache lines receive 80% of lookups) ///
/// - Steady state: high hit-rate lookups dominate, with rare evict+refill on miss /// -
/// Working set: 512–4096 active cache line mappings ///
///
[MemoryDiagnoser]
public class SwissTableBench
{
///
/// L4 cache line size in bytes (per L4_design.md).
///
private const int CacheLineSize = 1024;
///
/// Simulated heap base address for pointer-like keys.
///
private const long HeapBase = 0x7FFF_0000_0000L;
///
/// Number of lookup operations per Lookup benchmark call.
///
private const int LookupIterations = 8192;
///
/// Fraction of steady-state ops that are cache misses.
///
private const double MissRate = 0.05;
///
/// Number of steady-state operations per call. Each op is either a lookup (hit) or an
/// evict+insert+lookup (miss).
///
private const int SteadyStateOps = 4096;
///
/// Indices into _residentKeys for eviction targets (cold entries, tail region).
///
private int[] _evictOrder = null!;
///
/// Additional keys not in the table, for triggering misses.
///
private nuint[] _externalKeys = null!;
// ── Pre-generated key arrays (pointer-like, 1024-byte aligned) ──
///
/// Keys for initial table fill (simulates cached addresses).
///
private nuint[] _residentKeys = null!;
///
/// Pre-built steady-state operation script. Each entry: positive index → lookup
/// _residentKeys[idx], negative value → cache miss trigger (evict + insert from
/// _externalKeys).
///
private int[] _steadyStateScript = null!;
///
/// Uniform random lookup sequence (baseline comparison).
///
private nuint[] _uniformLookups = null!;
///
/// Zipfian-skewed lookup sequence (hot 20% accessed 80% of time).
///
private nuint[] _zipfianLookups = null!;
private Dictionary _dictLookup = null!;
private Dictionary _freshDict = null!;
// ── Fresh instances for insert/mixed (rebuilt each iteration) ──
private SwissTable _freshSwiss = null!;
// ── Pre-filled lookup targets ──
private SwissTable _swissLookup = null!;
///
/// Active cache line count. Matches L4 capacity range: 5 MB / 1024B ≈ 5120, 10 MB /
/// 1024B ≈ 10240. 512 and 1024 test low-occupancy; 4096 tests near-capacity.
///
[Params(512, 1024, 4096)]
public int KeyCount;
[GlobalCleanup]
public void Cleanup()
{
_dictLookup.Clear();
_dictLookup.TrimExcess();
}
// ════════════════════════════════════════════════════════════
// Insert — bulk fill with scattered pointer addresses
// Simulates L4 initial cache warm-up phase.
// ════════════════════════════════════════════════════════════
[Benchmark]
public void Dictionary_Insert()
{
Dictionary dict = _freshDict;
nuint[] keys = _residentKeys;
for (int i = 0; i < keys.Length; i++) {
dict[keys[i]] = keys[i] ^ unchecked((nuint)0xDEAD_BEEF);
}
}
// ════════════════════════════════════════════════════════════
// Lookup — Uniform (baseline comparison)
// ════════════════════════════════════════════════════════════
[Benchmark]
public nuint Dictionary_Lookup_Uniform()
{
nuint sum = 0;
nuint[] keys = _uniformLookups;
Dictionary dict = _dictLookup;
for (int i = 0; i < keys.Length; i++)
{
if (dict.TryGetValue(keys[i], out nuint value)) {
sum += value;
}
}
return sum;
}
// ════════════════════════════════════════════════════════════
// Lookup — Zipfian (L4 hot path, skewed access)
// 20% of cache lines receive 80% of accesses.
// This is the most representative L4 benchmark.
// ════════════════════════════════════════════════════════════
[Benchmark(Baseline = true)]
public nuint Dictionary_Lookup_Zipfian()
{
nuint sum = 0;
nuint[] keys = _zipfianLookups;
Dictionary dict = _dictLookup;
for (int i = 0; i < keys.Length; i++)
{
if (dict.TryGetValue(keys[i], out nuint value)) {
sum += value;
}
}
return sum;
}
// ════════════════════════════════════════════════════════════
// SteadyState — the KEY L4 benchmark
// Pre-filled table at capacity, then 4096 operations:
// ~95% are lookups (cache hits)
// ~5% are miss → evict cold entry → insert new entry → lookup new
// This directly simulates L4's main runtime loop.
// ════════════════════════════════════════════════════════════
[Benchmark]
public nuint Dictionary_SteadyState()
{
nuint sum = 0;
Dictionary dict = _freshDict;
nuint[] resident = _residentKeys;
nuint[] external = _externalKeys;
int[] script = _steadyStateScript;
int[] evict = _evictOrder;
int evictCursor = 0;
int externalCursor = 0;
for (int i = 0; i < script.Length; i++)
{
int op = script[i];
if (op >= 0)
{
// Cache hit: lookup existing entry
if (dict.TryGetValue(resident[op], out nuint value))
{
sum += value;
}
} else
{
// Cache miss: evict a cold entry, insert a new one, then lookup
int evictIdx = evict[evictCursor % evict.Length];
evictCursor++;
dict.Remove(resident[evictIdx]);
int extIdx = externalCursor % external.Length;
externalCursor++;
nuint newKey = external[extIdx];
nuint newVal = newKey ^ unchecked((nuint)0xDEAD_BEEF);
dict[newKey] = newVal;
if (dict.TryGetValue(newKey, out nuint v)) {
sum += v;
}
}
}
return sum;
}
[IterationSetup(Targets = [
nameof(SwissTable_Insert),
nameof(SwissTable_SteadyState),
nameof(Dictionary_Insert),
nameof(Dictionary_SteadyState)
])]
public void IterationSetup()
{
_freshSwiss = SwissTable.Create();
_freshDict = new Dictionary(KeyCount);
// Pre-fill for steady-state benchmarks
for (int i = 0; i < KeyCount; i++)
{
nuint key = _residentKeys[i];
nuint val = key ^ unchecked((nuint)0xDEAD_BEEF);
_freshSwiss.TryAddOrSet(key, val, out _);
_freshDict[key] = val;
}
}
// ════════════════════════════════════════════════════════════
// Setup / Teardown
// ════════════════════════════════════════════════════════════
[GlobalSetup]
public void Setup()
{
Random rng = new Random(42);
// ── Generate pointer-like keys (HeapBase + random_offset * 1024) ──
_residentKeys = GeneratePointerKeys(KeyCount, rng);
_externalKeys = GeneratePointerKeys(KeyCount, rng); // disjoint set for miss simulation
// ── Build lookup sequences ──
_zipfianLookups = GenerateZipfianLookups(_residentKeys, LookupIterations, rng);
_uniformLookups = GenerateUniformLookups(_residentKeys, LookupIterations, rng);
// ── Build steady-state operation script ──
_steadyStateScript = GenerateSteadyStateScript(KeyCount, SteadyStateOps, MissRate, rng);
// ── Build eviction order (cold tail entries first) ──
_evictOrder = new int[KeyCount];
for (int i = 0; i < KeyCount; i++) {
_evictOrder[i] = i;
}
// Shuffle so eviction isn't just sequential
Shuffle(_evictOrder, rng);
// ── Pre-fill lookup tables ──
_swissLookup = SwissTable.Create();
_dictLookup = new Dictionary(KeyCount);
for (int i = 0; i < KeyCount; i++)
{
nuint key = _residentKeys[i];
nuint val = key ^ unchecked((nuint)0xDEAD_BEEF); // simulated cache pointer
_swissLookup.TryAddOrSet(key, val, out _);
_dictLookup[key] = val;
}
}
[Benchmark]
public void SwissTable_Insert()
{
SwissTable swiss = _freshSwiss;
nuint[] keys = _residentKeys;
for (int i = 0; i < keys.Length; i++) {
swiss.TryAddOrSet(keys[i], keys[i] ^ unchecked((nuint)0xDEAD_BEEF), out _);
}
}
[Benchmark]
public nuint SwissTable_Lookup_Uniform()
{
nuint sum = 0;
nuint[] keys = _uniformLookups;
SwissTable swiss = _swissLookup;
for (int i = 0; i < keys.Length; i++)
{
if (swiss.TryGet(keys[i], out nuint value)) {
sum += value;
}
}
return sum;
}
[Benchmark]
public nuint SwissTable_Lookup_Zipfian()
{
nuint sum = 0;
nuint[] keys = _zipfianLookups;
SwissTable swiss = _swissLookup;
for (int i = 0; i < keys.Length; i++)
{
if (swiss.TryGet(keys[i], out nuint value)) {
sum += value;
}
}
return sum;
}
[Benchmark]
public nuint SwissTable_SteadyState()
{
nuint sum = 0;
SwissTable swiss = _freshSwiss;
nuint[] resident = _residentKeys;
nuint[] external = _externalKeys;
int[] script = _steadyStateScript;
int[] evict = _evictOrder;
int evictCursor = 0;
int externalCursor = 0;
for (int i = 0; i < script.Length; i++)
{
int op = script[i];
if (op >= 0)
{
// Cache hit: lookup existing entry
if (swiss.TryGet(resident[op], out nuint value))
{
sum += value;
}
} else
{
// Cache miss: evict a cold entry, insert a new one, then lookup
int evictIdx = evict[evictCursor % evict.Length];
evictCursor++;
swiss.TryRemove(resident[evictIdx], out _);
int extIdx = externalCursor % external.Length;
externalCursor++;
nuint newKey = external[extIdx];
nuint newVal = newKey ^ unchecked((nuint)0xDEAD_BEEF);
swiss.TryAddOrSet(newKey, newVal, out _);
if (swiss.TryGet(newKey, out nuint v)) {
sum += v;
}
}
}
return sum;
}
// ════════════════════════════════════════════════════════════
// Data generation helpers
// ════════════════════════════════════════════════════════════
///
/// Generate unique pointer-like keys. Each key = HeapBase +
/// randomOffset * CacheLineSize, simulating HLSF-allocated 1024-byte aligned addresses
/// scattered across a ~1 GB virtual address range.
///
private static nuint[] GeneratePointerKeys(
int count,
Random rng
)
{
nuint[] keys = new nuint[count];
HashSet used = new HashSet(count);
for (int i = 0; i < count; i++)
{
long offset;
do
{
// Random offset within ~1M cache lines (1 GB range)
offset = (long)rng.Next(0, 1 << 20) * CacheLineSize;
} while (!used.Add(offset));
keys[i] = (nuint)(HeapBase + offset);
}
return keys;
}
///
/// Generate a steady-state operation script. Each entry: non-negative value = index into
/// _residentKeys (lookup/hit), negative value (-1) = cache miss trigger (evict → insert →
/// lookup). Lookup indices are Zipfian-skewed.
///
private static int[] GenerateSteadyStateScript(
int keyCount,
int opCount,
double missRate,
Random rng
)
{
int hotSetSize = Math.Max(1, keyCount / 5);
int[] script = new int[opCount];
for (int i = 0; i < opCount; i++)
{
if (rng.NextDouble() < missRate)
{
script[i] = -1; // miss
} else
{
// Zipfian hit
if (rng.NextDouble() < 0.8)
{
script[i] = rng.Next(0, hotSetSize);
} else
{
script[i] = rng.Next(hotSetSize, keyCount);
}
}
}
return script;
}
///
/// Generate uniform random lookup sequence (baseline for comparison with Zipfian).
///
private static nuint[] GenerateUniformLookups(
nuint[] sourceKeys,
int count,
Random rng
)
{
nuint[] lookups = new nuint[count];
for (int i = 0; i < count; i++) {
lookups[i] = sourceKeys[rng.Next(0, sourceKeys.Length)];
}
return lookups;
}
///
/// Generate Zipfian-skewed lookup sequence: 80% of accesses hit the hottest 20% of keys
/// (sorted by index as "hotness proxy"), 20% of accesses hit the remaining 80%. This
/// models matrix computation where a small panel working set is reused heavily.
///
private static nuint[] GenerateZipfianLookups(
nuint[] sourceKeys,
int count,
Random rng
)
{
int hotSetSize = Math.Max(1, sourceKeys.Length / 5);
nuint[] lookups = new nuint[count];
for (int i = 0; i < count; i++)
{
if (rng.NextDouble() < 0.8)
{
lookups[i] = sourceKeys[rng.Next(0, hotSetSize)];
} else
{
lookups[i] = sourceKeys[rng.Next(hotSetSize, sourceKeys.Length)];
}
}
return lookups;
}
///
/// Fisher-Yates shuffle.
///
private static void Shuffle(
int[] array,
Random rng
)
{
for (int i = array.Length - 1; i > 0; i--)
{
int j = rng.Next(0, i + 1);
(array[i], array[j]) = (array[j], array[i]);
}
}
}
}