//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="HLSFAllocator.Level.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace StgSharp.HighPerformance.Memory { public unsafe partial class HybridLayerSegregatedFitAllocator { private const int MaxLevel = 9; private static readonly int[] levelSize = [ 64, 256, 1024, 4096, 16384, 65536, 262144, 1048576, 4194304, 16777216 ]; public int AlignOfLevel(int bucketLevel) { int blockSize = levelSize[bucketLevel]; return int.Min(blockSize, _align); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private int GetLevelFromSize(uint size) { // Ensure minimum size if (size <= 64) { return 0; } /* * size = 64 * 4 ^ level * level = Log4(size/64) * level = Log4(size) - Log4(64) * level = Log4(size) - 3 * Log4 is the same as count of >>=2 or /= 4; */ int level = -3; while (size > 0) { level++; size >>= 2; } return level; // Find the position of the highest set bit (equivalent to floor(log2(size))) int msb = 31 - System.Numerics.BitOperations.LeadingZeroCount(size); // Convert MSB position to level index using bit manipulation // MSB: 6->0, 7->0, 8->1, 9->1, 10->2, 11->2, 12->3, 13->3, etc. // Pattern: level = max(0, (msb - 6) >> 1) int level = Math.Max(0, (msb - 6) >> 1); // Clamp to valid range return Math.Min(level, levelSize.Length - 1); } } public enum CommonMemoryAlign : int { XMMLevel = 16, YMMLevel = 32, ZMMLevel = 64, ArmNEONLevel = 16, } }