//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="HLSFAllocator.Level.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace StgSharp.HighPerformance.Memory { public unsafe partial class HybridLayerSegregatedFitAllocator { private const int MaxLevel = 9; private static readonly int[] levelSize = [ 64, 256, 1024, 4096, 16384, 65536, 262144, 1048576, 4194304, 16777216 ]; public int AlignOfLevel(int bucketLevel) { int blockSize = levelSize[bucketLevel]; return int.Min(blockSize, _align); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private int GetLevelFromSize(uint size) { // Ensure minimum size if (size <= 64) { return 0; } /* * Level sizes: [64, 256, 1024, 4096, 16384, 65536, 262144, 1048576, 4194304, 16777216] * Pattern: 64 * 4^level for levels 0,1,2,3... * So: level = Log4(size/64) = (Log2(size/64))/2 = (Log2(size) - 6)/2 * We can implement Log2 by counting right shifts needed to reach 0 */ uint temp = size; int shifts = 0; // Count how many times we can divide by 2 (equivalent to log2) while (temp > 1) { temp >>= 1; shifts++; } // Convert log2 to level: level = (shifts - 6) / 2 // But we need to handle the mapping properly for the specific level sizes int level = Math.Max(0, (shifts - 6) / 2); // Clamp to valid range return Math.Min(level, levelSize.Length - 1); } } public enum CommonMemoryAlign : int { XMMLevel = 16, YMMLevel = 32, ZMMLevel = 64, ArmNEONLevel = 16, } }