Info 2025-02-01T23:23:15.7998448+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-01T23:23:55.7397384+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-02T09:07:35.3328583+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-02T09:08:41.4155028+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-02T09:08:45.4566099+08:00 Find core OpenGL version. Successfully load all OpenGL 1.0 APIs Successfully load all OpenGL 1.1 APIs Successfully load all OpenGL 1.2 APIs Successfully load all OpenGL 1.3 APIs Successfully load all OpenGL 1.4 APIs Successfully load all OpenGL 1.5 APIs Successfully load all OpenGL 2.0 APIs Successfully load all OpenGL 2.1 APIs Successfully load all OpenGL 3.0 APIs Successfully load all OpenGL 3.1 APIs Successfully load all OpenGL 3.2 APIs Successfully load all OpenGL 3.3 APIs Successfully load all OpenGL 4.0 APIs Successfully load all OpenGL 4.1 APIs Successfully load all OpenGL 4.2 APIs Successfully load all OpenGL 4.3 APIs Successfully load all OpenGL 4.4 APIs Successfully load all OpenGL 4.5 APIs Successfully load all OpenGL 4.6 APIs Info 2025-02-02T09:08:45.5474718+08:00 Find OpenGL extensions: GL_3DFX_texture_compression_FXT1;GL_AMD_depth_clamp_separate;GL_AMD_vertex_shader_layer;GL_AMD_vertex_shader_viewport_index;GL_ARB_ES2_compatibility;GL_ARB_ES3_1_compatibility;GL_ARB_ES3_compatibility;GL_ARB_arrays_of_arrays;GL_ARB_base_instance;GL_ARB_bindless_texture;GL_ARB_blend_func_extended;GL_ARB_buffer_storage;GL_ARB_cl_event;GL_ARB_clear_buffer_object;GL_ARB_clear_texture;GL_ARB_clip_control;GL_ARB_color_buffer_float;GL_ARB_compressed_texture_pixel_storage;GL_ARB_compute_shader;GL_ARB_conditional_render_inverted;GL_ARB_conservative_depth;GL_ARB_copy_buffer;GL_ARB_copy_image;GL_ARB_cull_distance;GL_ARB_debug_output;GL_ARB_depth_buffer_float;GL_ARB_depth_clamp;GL_ARB_depth_texture;GL_ARB_derivative_control;GL_ARB_direct_state_access;GL_ARB_draw_buffers;GL_ARB_draw_buffers_blend;GL_ARB_draw_elements_base_vertex;GL_ARB_draw_indirect;GL_ARB_draw_instanced;GL_ARB_enhanced_layouts;GL_ARB_explicit_attrib_location;GL_ARB_explicit_uniform_location;GL_ARB_fragment_coord_conventions;GL_ARB_fragment_layer_viewport;GL_ARB_fragment_program;GL_ARB_fragment_program_shadow;GL_ARB_fragment_shader;GL_ARB_fragment_shader_interlock;GL_ARB_framebuffer_no_attachments;GL_ARB_framebuffer_object;GL_ARB_framebuffer_sRGB;GL_ARB_geometry_shader4;GL_ARB_get_program_binary;GL_ARB_get_texture_sub_image;GL_ARB_gl_spirv;GL_ARB_gpu_shader5;GL_ARB_gpu_shader_fp64;GL_ARB_half_float_pixel;GL_ARB_half_float_vertex;GL_ARB_indirect_parameters;GL_ARB_instanced_arrays;GL_ARB_internalformat_query;GL_ARB_internalformat_query2;GL_ARB_invalidate_subdata;GL_ARB_map_buffer_alignment;GL_ARB_map_buffer_range;GL_ARB_multi_bind;GL_ARB_multi_draw_indirect;GL_ARB_multisample;GL_ARB_multitexture;GL_ARB_occlusion_query;GL_ARB_occlusion_query2;GL_ARB_pipeline_statistics_query;GL_ARB_pixel_buffer_object;GL_ARB_point_parameters;GL_ARB_point_sprite;GL_ARB_polygon_offset_clamp;GL_ARB_post_depth_coverage;GL_ARB_program_interface_query;GL_ARB_provoking_vertex;GL_ARB_query_buffer_object;GL_ARB_robust_buffer_access_behavior;GL_ARB_robustness;GL_ARB_robustness_isolation;GL_ARB_sample_shading;GL_ARB_sampler_objects;GL_ARB_seamless_cube_map;GL_ARB_seamless_cubemap_per_texture;GL_ARB_separate_shader_objects;GL_ARB_shader_atomic_counter_ops;GL_ARB_shader_atomic_counters;GL_ARB_shader_bit_encoding;GL_ARB_shader_draw_parameters;GL_ARB_shader_group_vote;GL_ARB_shader_image_load_store;GL_ARB_shader_image_size;GL_ARB_shader_objects;GL_ARB_shader_precision;GL_ARB_shader_stencil_export;GL_ARB_shader_storage_buffer_object;GL_ARB_shader_subroutine;GL_ARB_shader_texture_image_samples;GL_ARB_shading_language_100;GL_ARB_shading_language_420pack;GL_ARB_shading_language_packing;GL_ARB_shadow;GL_ARB_spirv_extensions;GL_ARB_stencil_texturing;GL_ARB_sync;GL_ARB_tessellation_shader;GL_ARB_texture_barrier;GL_ARB_texture_border_clamp;GL_ARB_texture_buffer_object;GL_ARB_texture_buffer_object_rgb32;GL_ARB_texture_buffer_range;GL_ARB_texture_compression;GL_ARB_texture_compression_bptc;GL_ARB_texture_compression_rgtc;GL_ARB_texture_cube_map;GL_ARB_texture_cube_map_array;GL_ARB_texture_env_add;GL_ARB_texture_env_combine;GL_ARB_texture_env_crossbar;GL_ARB_texture_env_dot3;GL_ARB_texture_filter_anisotropic;GL_ARB_texture_float;GL_ARB_texture_gather;GL_ARB_texture_mirror_clamp_to_edge;GL_ARB_texture_mirrored_repeat;GL_ARB_texture_multisample;GL_ARB_texture_non_power_of_two;GL_ARB_texture_query_levels;GL_ARB_texture_query_lod;GL_ARB_texture_rectangle;GL_ARB_texture_rg;GL_ARB_texture_rgb10_a2ui;GL_ARB_texture_stencil8;GL_ARB_texture_storage;GL_ARB_texture_storage_multisample;GL_ARB_texture_swizzle;GL_ARB_texture_view;GL_ARB_timer_query;GL_ARB_transform_feedback2;GL_ARB_transform_feedback3;GL_ARB_transform_feedback_instanced;GL_ARB_transform_feedback_overflow_query;GL_ARB_transpose_matrix;GL_ARB_uniform_buffer_object;GL_ARB_vertex_array_bgra;GL_ARB_vertex_array_object;GL_ARB_vertex_attrib_64bit;GL_ARB_vertex_attrib_binding;GL_ARB_vertex_buffer_object;GL_ARB_vertex_program;GL_ARB_vertex_shader;GL_ARB_vertex_type_10f_11f_11f_rev;GL_ARB_vertex_type_2_10_10_10_rev;GL_ARB_viewport_array;GL_ARB_window_pos;GL_ATI_separate_stencil;GL_EXT_abgr;GL_EXT_bgra;GL_EXT_blend_color;GL_EXT_blend_equation_separate;GL_EXT_blend_func_separate;GL_EXT_blend_minmax;GL_EXT_blend_subtract;GL_EXT_clip_volume_hint;GL_EXT_compiled_vertex_array;GL_EXT_depth_bounds_test;GL_EXT_direct_state_access;GL_EXT_draw_buffers2;GL_EXT_draw_range_elements;GL_EXT_fog_coord;GL_EXT_framebuffer_blit;GL_EXT_framebuffer_multisample;GL_EXT_framebuffer_object;GL_EXT_geometry_shader4;GL_EXT_gpu_program_parameters;GL_EXT_gpu_shader4;GL_EXT_memory_object;GL_EXT_memory_object_win32;GL_EXT_multi_draw_arrays;GL_EXT_packed_depth_stencil;GL_EXT_packed_float;GL_EXT_packed_pixels;GL_EXT_polygon_offset_clamp;GL_EXT_rescale_normal;GL_EXT_secondary_color;GL_EXT_semaphore;GL_EXT_semaphore_win32;GL_EXT_separate_specular_color;GL_EXT_shader_framebuffer_fetch;GL_EXT_shader_integer_mix;GL_EXT_shadow_funcs;GL_EXT_stencil_two_side;GL_EXT_stencil_wrap;GL_EXT_texture3D;GL_EXT_texture_array;GL_EXT_texture_compression_s3tc;GL_EXT_texture_edge_clamp;GL_EXT_texture_env_add;GL_EXT_texture_env_combine;GL_EXT_texture_filter_anisotropic;GL_EXT_texture_integer;GL_EXT_texture_lod_bias;GL_EXT_texture_rectangle;GL_EXT_texture_sRGB;GL_EXT_texture_sRGB_decode;GL_EXT_texture_shared_exponent;GL_EXT_texture_snorm;GL_EXT_texture_storage;GL_EXT_texture_swizzle;GL_EXT_timer_query;GL_EXT_transform_feedback;GL_IBM_texture_mirrored_repeat;GL_INTEL_conservative_rasterization;GL_INTEL_fragment_shader_ordering;GL_INTEL_framebuffer_CMAA;GL_INTEL_map_texture;GL_INTEL_multi_rate_fragment_shader;GL_INTEL_performance_query;GL_KHR_blend_equation_advanced;GL_KHR_blend_equation_advanced_coherent;GL_KHR_context_flush_control;GL_KHR_debug;GL_KHR_no_error;GL_KHR_shader_subgroup;GL_KHR_shader_subgroup_arithmetic;GL_KHR_shader_subgroup_ballot;GL_KHR_shader_subgroup_basic;GL_KHR_shader_subgroup_clustered;GL_KHR_shader_subgroup_quad;GL_KHR_shader_subgroup_shuffle;GL_KHR_shader_subgroup_shuffle_relative;GL_KHR_shader_subgroup_vote;GL_KHR_texture_compression_astc_ldr;GL_NV_blend_square;GL_NV_conditional_render;GL_NV_primitive_restart;GL_NV_texgen_reflection;GL_NV_timeline_semaphore;GL_OVR_multiview;GL_SGIS_generate_mipmap;GL_SGIS_texture_edge_clamp;GL_SGIS_texture_lod;GL_SUN_multi_draw_arrays;GL_WIN_swap_hint;WGL_EXT_swap_control Info 2025-02-02T12:41:24.3811371+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-02T12:44:54.7517434+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-02T12:46:45.6609968+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-02T12:46:53.2629773+08:00 Find core OpenGL version. Successfully load all OpenGL 1.0 APIs Successfully load all OpenGL 1.1 APIs Successfully load all OpenGL 1.2 APIs Successfully load all OpenGL 1.3 APIs Successfully load all OpenGL 1.4 APIs Successfully load all OpenGL 1.5 APIs Successfully load all OpenGL 2.0 APIs Successfully load all OpenGL 2.1 APIs Successfully load all OpenGL 3.0 APIs Successfully load all OpenGL 3.1 APIs Successfully load all OpenGL 3.2 APIs Successfully load all OpenGL 3.3 APIs Successfully load all OpenGL 4.0 APIs Successfully load all OpenGL 4.1 APIs Successfully load all OpenGL 4.2 APIs Successfully load all OpenGL 4.3 APIs Successfully load all OpenGL 4.4 APIs Successfully load all OpenGL 4.5 APIs Successfully load all OpenGL 4.6 APIs Info 2025-02-02T12:46:53.3456697+08:00 Find OpenGL extensions: GL_3DFX_texture_compression_FXT1;GL_AMD_depth_clamp_separate;GL_AMD_vertex_shader_layer;GL_AMD_vertex_shader_viewport_index;GL_ARB_ES2_compatibility;GL_ARB_ES3_1_compatibility;GL_ARB_ES3_compatibility;GL_ARB_arrays_of_arrays;GL_ARB_base_instance;GL_ARB_bindless_texture;GL_ARB_blend_func_extended;GL_ARB_buffer_storage;GL_ARB_cl_event;GL_ARB_clear_buffer_object;GL_ARB_clear_texture;GL_ARB_clip_control;GL_ARB_color_buffer_float;GL_ARB_compressed_texture_pixel_storage;GL_ARB_compute_shader;GL_ARB_conditional_render_inverted;GL_ARB_conservative_depth;GL_ARB_copy_buffer;GL_ARB_copy_image;GL_ARB_cull_distance;GL_ARB_debug_output;GL_ARB_depth_buffer_float;GL_ARB_depth_clamp;GL_ARB_depth_texture;GL_ARB_derivative_control;GL_ARB_direct_state_access;GL_ARB_draw_buffers;GL_ARB_draw_buffers_blend;GL_ARB_draw_elements_base_vertex;GL_ARB_draw_indirect;GL_ARB_draw_instanced;GL_ARB_enhanced_layouts;GL_ARB_explicit_attrib_location;GL_ARB_explicit_uniform_location;GL_ARB_fragment_coord_conventions;GL_ARB_fragment_layer_viewport;GL_ARB_fragment_program;GL_ARB_fragment_program_shadow;GL_ARB_fragment_shader;GL_ARB_fragment_shader_interlock;GL_ARB_framebuffer_no_attachments;GL_ARB_framebuffer_object;GL_ARB_framebuffer_sRGB;GL_ARB_geometry_shader4;GL_ARB_get_program_binary;GL_ARB_get_texture_sub_image;GL_ARB_gl_spirv;GL_ARB_gpu_shader5;GL_ARB_gpu_shader_fp64;GL_ARB_half_float_pixel;GL_ARB_half_float_vertex;GL_ARB_indirect_parameters;GL_ARB_instanced_arrays;GL_ARB_internalformat_query;GL_ARB_internalformat_query2;GL_ARB_invalidate_subdata;GL_ARB_map_buffer_alignment;GL_ARB_map_buffer_range;GL_ARB_multi_bind;GL_ARB_multi_draw_indirect;GL_ARB_multisample;GL_ARB_multitexture;GL_ARB_occlusion_query;GL_ARB_occlusion_query2;GL_ARB_pipeline_statistics_query;GL_ARB_pixel_buffer_object;GL_ARB_point_parameters;GL_ARB_point_sprite;GL_ARB_polygon_offset_clamp;GL_ARB_post_depth_coverage;GL_ARB_program_interface_query;GL_ARB_provoking_vertex;GL_ARB_query_buffer_object;GL_ARB_robust_buffer_access_behavior;GL_ARB_robustness;GL_ARB_robustness_isolation;GL_ARB_sample_shading;GL_ARB_sampler_objects;GL_ARB_seamless_cube_map;GL_ARB_seamless_cubemap_per_texture;GL_ARB_separate_shader_objects;GL_ARB_shader_atomic_counter_ops;GL_ARB_shader_atomic_counters;GL_ARB_shader_bit_encoding;GL_ARB_shader_draw_parameters;GL_ARB_shader_group_vote;GL_ARB_shader_image_load_store;GL_ARB_shader_image_size;GL_ARB_shader_objects;GL_ARB_shader_precision;GL_ARB_shader_stencil_export;GL_ARB_shader_storage_buffer_object;GL_ARB_shader_subroutine;GL_ARB_shader_texture_image_samples;GL_ARB_shading_language_100;GL_ARB_shading_language_420pack;GL_ARB_shading_language_packing;GL_ARB_shadow;GL_ARB_spirv_extensions;GL_ARB_stencil_texturing;GL_ARB_sync;GL_ARB_tessellation_shader;GL_ARB_texture_barrier;GL_ARB_texture_border_clamp;GL_ARB_texture_buffer_object;GL_ARB_texture_buffer_object_rgb32;GL_ARB_texture_buffer_range;GL_ARB_texture_compression;GL_ARB_texture_compression_bptc;GL_ARB_texture_compression_rgtc;GL_ARB_texture_cube_map;GL_ARB_texture_cube_map_array;GL_ARB_texture_env_add;GL_ARB_texture_env_combine;GL_ARB_texture_env_crossbar;GL_ARB_texture_env_dot3;GL_ARB_texture_filter_anisotropic;GL_ARB_texture_float;GL_ARB_texture_gather;GL_ARB_texture_mirror_clamp_to_edge;GL_ARB_texture_mirrored_repeat;GL_ARB_texture_multisample;GL_ARB_texture_non_power_of_two;GL_ARB_texture_query_levels;GL_ARB_texture_query_lod;GL_ARB_texture_rectangle;GL_ARB_texture_rg;GL_ARB_texture_rgb10_a2ui;GL_ARB_texture_stencil8;GL_ARB_texture_storage;GL_ARB_texture_storage_multisample;GL_ARB_texture_swizzle;GL_ARB_texture_view;GL_ARB_timer_query;GL_ARB_transform_feedback2;GL_ARB_transform_feedback3;GL_ARB_transform_feedback_instanced;GL_ARB_transform_feedback_overflow_query;GL_ARB_transpose_matrix;GL_ARB_uniform_buffer_object;GL_ARB_vertex_array_bgra;GL_ARB_vertex_array_object;GL_ARB_vertex_attrib_64bit;GL_ARB_vertex_attrib_binding;GL_ARB_vertex_buffer_object;GL_ARB_vertex_program;GL_ARB_vertex_shader;GL_ARB_vertex_type_10f_11f_11f_rev;GL_ARB_vertex_type_2_10_10_10_rev;GL_ARB_viewport_array;GL_ARB_window_pos;GL_ATI_separate_stencil;GL_EXT_abgr;GL_EXT_bgra;GL_EXT_blend_color;GL_EXT_blend_equation_separate;GL_EXT_blend_func_separate;GL_EXT_blend_minmax;GL_EXT_blend_subtract;GL_EXT_clip_volume_hint;GL_EXT_compiled_vertex_array;GL_EXT_depth_bounds_test;GL_EXT_direct_state_access;GL_EXT_draw_buffers2;GL_EXT_draw_range_elements;GL_EXT_fog_coord;GL_EXT_framebuffer_blit;GL_EXT_framebuffer_multisample;GL_EXT_framebuffer_object;GL_EXT_geometry_shader4;GL_EXT_gpu_program_parameters;GL_EXT_gpu_shader4;GL_EXT_memory_object;GL_EXT_memory_object_win32;GL_EXT_multi_draw_arrays;GL_EXT_packed_depth_stencil;GL_EXT_packed_float;GL_EXT_packed_pixels;GL_EXT_polygon_offset_clamp;GL_EXT_rescale_normal;GL_EXT_secondary_color;GL_EXT_semaphore;GL_EXT_semaphore_win32;GL_EXT_separate_specular_color;GL_EXT_shader_framebuffer_fetch;GL_EXT_shader_integer_mix;GL_EXT_shadow_funcs;GL_EXT_stencil_two_side;GL_EXT_stencil_wrap;GL_EXT_texture3D;GL_EXT_texture_array;GL_EXT_texture_compression_s3tc;GL_EXT_texture_edge_clamp;GL_EXT_texture_env_add;GL_EXT_texture_env_combine;GL_EXT_texture_filter_anisotropic;GL_EXT_texture_integer;GL_EXT_texture_lod_bias;GL_EXT_texture_rectangle;GL_EXT_texture_sRGB;GL_EXT_texture_sRGB_decode;GL_EXT_texture_shared_exponent;GL_EXT_texture_snorm;GL_EXT_texture_storage;GL_EXT_texture_swizzle;GL_EXT_timer_query;GL_EXT_transform_feedback;GL_IBM_texture_mirrored_repeat;GL_INTEL_conservative_rasterization;GL_INTEL_fragment_shader_ordering;GL_INTEL_framebuffer_CMAA;GL_INTEL_map_texture;GL_INTEL_multi_rate_fragment_shader;GL_INTEL_performance_query;GL_KHR_blend_equation_advanced;GL_KHR_blend_equation_advanced_coherent;GL_KHR_context_flush_control;GL_KHR_debug;GL_KHR_no_error;GL_KHR_shader_subgroup;GL_KHR_shader_subgroup_arithmetic;GL_KHR_shader_subgroup_ballot;GL_KHR_shader_subgroup_basic;GL_KHR_shader_subgroup_clustered;GL_KHR_shader_subgroup_quad;GL_KHR_shader_subgroup_shuffle;GL_KHR_shader_subgroup_shuffle_relative;GL_KHR_shader_subgroup_vote;GL_KHR_texture_compression_astc_ldr;GL_NV_blend_square;GL_NV_conditional_render;GL_NV_primitive_restart;GL_NV_texgen_reflection;GL_NV_timeline_semaphore;GL_OVR_multiview;GL_SGIS_generate_mipmap;GL_SGIS_texture_edge_clamp;GL_SGIS_texture_lod;GL_SUN_multi_draw_arrays;GL_WIN_swap_hint;WGL_EXT_swap_control Info 2025-02-02T12:47:01.2328469+08:00 Awaiting token 0 has been removed. Info 2025-02-02T12:47:01.2948135+08:00 Awaiting token 1 has been removed. Info 2025-02-02T12:47:01.2951173+08:00 Time subscriber StgSharp.Timing.TimeSpanProvider is to be removed. Info 2025-02-02T12:56:31.1573607+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-02T13:00:17.2763006+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-02T13:02:20.2050199+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-02T15:56:20.8558744+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-03T11:24:52.3585021+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-03T11:24:56.3332570+08:00 Find core OpenGL version. Successfully load all OpenGL 1.0 APIs Successfully load all OpenGL 1.1 APIs Successfully load all OpenGL 1.2 APIs Successfully load all OpenGL 1.3 APIs Successfully load all OpenGL 1.4 APIs Successfully load all OpenGL 1.5 APIs Successfully load all OpenGL 2.0 APIs Successfully load all OpenGL 2.1 APIs Successfully load all OpenGL 3.0 APIs Successfully load all OpenGL 3.1 APIs Successfully load all OpenGL 3.2 APIs Successfully load all OpenGL 3.3 APIs Successfully load all OpenGL 4.0 APIs Successfully load all OpenGL 4.1 APIs Successfully load all OpenGL 4.2 APIs Successfully load all OpenGL 4.3 APIs Successfully load all OpenGL 4.4 APIs Successfully load all OpenGL 4.5 APIs Successfully load all OpenGL 4.6 APIs Info 2025-02-03T11:24:56.4306439+08:00 Find OpenGL extensions: GL_3DFX_texture_compression_FXT1;GL_AMD_depth_clamp_separate;GL_AMD_vertex_shader_layer;GL_AMD_vertex_shader_viewport_index;GL_ARB_ES2_compatibility;GL_ARB_ES3_1_compatibility;GL_ARB_ES3_compatibility;GL_ARB_arrays_of_arrays;GL_ARB_base_instance;GL_ARB_bindless_texture;GL_ARB_blend_func_extended;GL_ARB_buffer_storage;GL_ARB_cl_event;GL_ARB_clear_buffer_object;GL_ARB_clear_texture;GL_ARB_clip_control;GL_ARB_color_buffer_float;GL_ARB_compressed_texture_pixel_storage;GL_ARB_compute_shader;GL_ARB_conditional_render_inverted;GL_ARB_conservative_depth;GL_ARB_copy_buffer;GL_ARB_copy_image;GL_ARB_cull_distance;GL_ARB_debug_output;GL_ARB_depth_buffer_float;GL_ARB_depth_clamp;GL_ARB_depth_texture;GL_ARB_derivative_control;GL_ARB_direct_state_access;GL_ARB_draw_buffers;GL_ARB_draw_buffers_blend;GL_ARB_draw_elements_base_vertex;GL_ARB_draw_indirect;GL_ARB_draw_instanced;GL_ARB_enhanced_layouts;GL_ARB_explicit_attrib_location;GL_ARB_explicit_uniform_location;GL_ARB_fragment_coord_conventions;GL_ARB_fragment_layer_viewport;GL_ARB_fragment_program;GL_ARB_fragment_program_shadow;GL_ARB_fragment_shader;GL_ARB_fragment_shader_interlock;GL_ARB_framebuffer_no_attachments;GL_ARB_framebuffer_object;GL_ARB_framebuffer_sRGB;GL_ARB_geometry_shader4;GL_ARB_get_program_binary;GL_ARB_get_texture_sub_image;GL_ARB_gl_spirv;GL_ARB_gpu_shader5;GL_ARB_gpu_shader_fp64;GL_ARB_half_float_pixel;GL_ARB_half_float_vertex;GL_ARB_indirect_parameters;GL_ARB_instanced_arrays;GL_ARB_internalformat_query;GL_ARB_internalformat_query2;GL_ARB_invalidate_subdata;GL_ARB_map_buffer_alignment;GL_ARB_map_buffer_range;GL_ARB_multi_bind;GL_ARB_multi_draw_indirect;GL_ARB_multisample;GL_ARB_multitexture;GL_ARB_occlusion_query;GL_ARB_occlusion_query2;GL_ARB_pipeline_statistics_query;GL_ARB_pixel_buffer_object;GL_ARB_point_parameters;GL_ARB_point_sprite;GL_ARB_polygon_offset_clamp;GL_ARB_post_depth_coverage;GL_ARB_program_interface_query;GL_ARB_provoking_vertex;GL_ARB_query_buffer_object;GL_ARB_robust_buffer_access_behavior;GL_ARB_robustness;GL_ARB_robustness_isolation;GL_ARB_sample_shading;GL_ARB_sampler_objects;GL_ARB_seamless_cube_map;GL_ARB_seamless_cubemap_per_texture;GL_ARB_separate_shader_objects;GL_ARB_shader_atomic_counter_ops;GL_ARB_shader_atomic_counters;GL_ARB_shader_bit_encoding;GL_ARB_shader_draw_parameters;GL_ARB_shader_group_vote;GL_ARB_shader_image_load_store;GL_ARB_shader_image_size;GL_ARB_shader_objects;GL_ARB_shader_precision;GL_ARB_shader_stencil_export;GL_ARB_shader_storage_buffer_object;GL_ARB_shader_subroutine;GL_ARB_shader_texture_image_samples;GL_ARB_shading_language_100;GL_ARB_shading_language_420pack;GL_ARB_shading_language_packing;GL_ARB_shadow;GL_ARB_spirv_extensions;GL_ARB_stencil_texturing;GL_ARB_sync;GL_ARB_tessellation_shader;GL_ARB_texture_barrier;GL_ARB_texture_border_clamp;GL_ARB_texture_buffer_object;GL_ARB_texture_buffer_object_rgb32;GL_ARB_texture_buffer_range;GL_ARB_texture_compression;GL_ARB_texture_compression_bptc;GL_ARB_texture_compression_rgtc;GL_ARB_texture_cube_map;GL_ARB_texture_cube_map_array;GL_ARB_texture_env_add;GL_ARB_texture_env_combine;GL_ARB_texture_env_crossbar;GL_ARB_texture_env_dot3;GL_ARB_texture_filter_anisotropic;GL_ARB_texture_float;GL_ARB_texture_gather;GL_ARB_texture_mirror_clamp_to_edge;GL_ARB_texture_mirrored_repeat;GL_ARB_texture_multisample;GL_ARB_texture_non_power_of_two;GL_ARB_texture_query_levels;GL_ARB_texture_query_lod;GL_ARB_texture_rectangle;GL_ARB_texture_rg;GL_ARB_texture_rgb10_a2ui;GL_ARB_texture_stencil8;GL_ARB_texture_storage;GL_ARB_texture_storage_multisample;GL_ARB_texture_swizzle;GL_ARB_texture_view;GL_ARB_timer_query;GL_ARB_transform_feedback2;GL_ARB_transform_feedback3;GL_ARB_transform_feedback_instanced;GL_ARB_transform_feedback_overflow_query;GL_ARB_transpose_matrix;GL_ARB_uniform_buffer_object;GL_ARB_vertex_array_bgra;GL_ARB_vertex_array_object;GL_ARB_vertex_attrib_64bit;GL_ARB_vertex_attrib_binding;GL_ARB_vertex_buffer_object;GL_ARB_vertex_program;GL_ARB_vertex_shader;GL_ARB_vertex_type_10f_11f_11f_rev;GL_ARB_vertex_type_2_10_10_10_rev;GL_ARB_viewport_array;GL_ARB_window_pos;GL_ATI_separate_stencil;GL_EXT_abgr;GL_EXT_bgra;GL_EXT_blend_color;GL_EXT_blend_equation_separate;GL_EXT_blend_func_separate;GL_EXT_blend_minmax;GL_EXT_blend_subtract;GL_EXT_clip_volume_hint;GL_EXT_compiled_vertex_array;GL_EXT_depth_bounds_test;GL_EXT_direct_state_access;GL_EXT_draw_buffers2;GL_EXT_draw_range_elements;GL_EXT_fog_coord;GL_EXT_framebuffer_blit;GL_EXT_framebuffer_multisample;GL_EXT_framebuffer_object;GL_EXT_geometry_shader4;GL_EXT_gpu_program_parameters;GL_EXT_gpu_shader4;GL_EXT_memory_object;GL_EXT_memory_object_win32;GL_EXT_multi_draw_arrays;GL_EXT_packed_depth_stencil;GL_EXT_packed_float;GL_EXT_packed_pixels;GL_EXT_polygon_offset_clamp;GL_EXT_rescale_normal;GL_EXT_secondary_color;GL_EXT_semaphore;GL_EXT_semaphore_win32;GL_EXT_separate_specular_color;GL_EXT_shader_framebuffer_fetch;GL_EXT_shader_integer_mix;GL_EXT_shadow_funcs;GL_EXT_stencil_two_side;GL_EXT_stencil_wrap;GL_EXT_texture3D;GL_EXT_texture_array;GL_EXT_texture_compression_s3tc;GL_EXT_texture_edge_clamp;GL_EXT_texture_env_add;GL_EXT_texture_env_combine;GL_EXT_texture_filter_anisotropic;GL_EXT_texture_integer;GL_EXT_texture_lod_bias;GL_EXT_texture_rectangle;GL_EXT_texture_sRGB;GL_EXT_texture_sRGB_decode;GL_EXT_texture_shared_exponent;GL_EXT_texture_snorm;GL_EXT_texture_storage;GL_EXT_texture_swizzle;GL_EXT_timer_query;GL_EXT_transform_feedback;GL_IBM_texture_mirrored_repeat;GL_INTEL_conservative_rasterization;GL_INTEL_fragment_shader_ordering;GL_INTEL_framebuffer_CMAA;GL_INTEL_map_texture;GL_INTEL_multi_rate_fragment_shader;GL_INTEL_performance_query;GL_KHR_blend_equation_advanced;GL_KHR_blend_equation_advanced_coherent;GL_KHR_context_flush_control;GL_KHR_debug;GL_KHR_no_error;GL_KHR_shader_subgroup;GL_KHR_shader_subgroup_arithmetic;GL_KHR_shader_subgroup_ballot;GL_KHR_shader_subgroup_basic;GL_KHR_shader_subgroup_clustered;GL_KHR_shader_subgroup_quad;GL_KHR_shader_subgroup_shuffle;GL_KHR_shader_subgroup_shuffle_relative;GL_KHR_shader_subgroup_vote;GL_KHR_texture_compression_astc_ldr;GL_NV_blend_square;GL_NV_conditional_render;GL_NV_primitive_restart;GL_NV_texgen_reflection;GL_NV_timeline_semaphore;GL_OVR_multiview;GL_SGIS_generate_mipmap;GL_SGIS_texture_edge_clamp;GL_SGIS_texture_lod;GL_SUN_multi_draw_arrays;GL_WIN_swap_hint;WGL_EXT_swap_control Info 2025-02-03T13:35:24.4831436+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-03T13:46:56.7985226+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2025-02-03T15:03:38.1660159+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.