//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="Token.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StgSharp.Script { public readonly struct Token { private static Token EmptyToken = new Token(); public readonly int Column; public readonly int Line; public readonly string Value; public readonly TokenFlag Flag; public Token( string chars, int lineNumber, int columnNumber, TokenFlag flag ) { Value = chars; Line = lineNumber; Column = columnNumber; Flag = flag; } public static Token Empty => EmptyToken; } public enum TokenFlag : int { Symbol_Unary = 1, Symbol_Binary = 2, Number = 3, String = 4, Member = 5, Separator_Single = 6, Separator_Left = 7, Separator_Right = 8, Index_Left = 9, Index_Right = 10, } }