StgSharp Add a pool to timeline controller, and return the instance of the pool. Tick counter count the frames passed since the program start. A sensor used for cheking out if a bullet hit a player or something else A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y X position of an enenmy entity Y position of an enemy entity 当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常 计算位移失量,需要手动输入游戏刻以提供时间数据 表示位移量的三维矢量 平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。 移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常 当前游戏刻 几何体过定义 Update the coordinate of the point. If this is a moving point, (Points on sides or surface if other geometry items) please do not define any motion here, codes will be ignored by program Time passes since the program begin, counted by frames 计算中心点相对于参考原点的位移 当前游戏刻 A square Add an item to the tail of linked list. The item ready to add to the list Reurns the value of ArcSin(x) The sine value of the angle Get the value of E ^ x; Returns the value of ln(x). calculate the value of x^y Returns the value of x^y 一个强类型的资源类,用于查找本地化的字符串等。 返回此类使用的缓存的 ResourceManager 实例。 重写当前线程的 CurrentUICulture 属性,对 使用此强类型资源类的所有资源查找执行重写。