using System; using System.Collections.Generic; using System.Text; namespace StgSharp.Math { public static unsafe partial class Vector { public static float GetLength(this vec3d vec) { return Calc.Sqrt( vec.X * vec.X + vec.Y * vec.Y + vec.Z * vec.Z ); } public static float GetLength(this vec2d vec) { return Calc.Sqrt( vec.X * vec.X + vec.Y * vec.Y ); } } }