using StgSharp.Graphics.GL; using StgSharp.Math; using System; using System.Collections.Generic; using System.Drawing; using System.Runtime.InteropServices; using System.Text; using System.Threading; namespace StgSharp.Graphics { [StructLayout(LayoutKind.Sequential)] internal struct formInfo { public int width; public int height; public vec4d color; public string name; } public unsafe class Form:INode