using StgSharp.Math; using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Geometries { [StructLayout(LayoutKind.Sequential)] internal unsafe struct Polygon4VertexArray { internal vec3d* vertex1; internal vec3d* vertex2; internal vec3d* vertex3; internal vec3d* vertex4; triangleVertexOrder triangleVertexOrder1; triangleVertexOrder triangleVertexOrder2; } }