Info 2024-10-05T19:54:58.1709313+08:00 Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started. Info 2024-10-05T19:54:58.4224636+08:00 Find core OpenGL version. Successfully load all OpenGL 1.0 APIs Successfully load all OpenGL 1.1 APIs Successfully load all OpenGL 1.2 APIs Successfully load all OpenGL 1.3 APIs Successfully load all OpenGL 1.4 APIs Successfully load all OpenGL 1.5 APIs Successfully load all OpenGL 2.0 APIs Successfully load all OpenGL 2.1 APIs Successfully load all OpenGL 3.0 APIs Successfully load all OpenGL 3.1 APIs Successfully load all OpenGL 3.2 APIs Successfully load all OpenGL 3.3 APIs Successfully load all OpenGL 4.0 APIs Successfully load all OpenGL 4.1 APIs Successfully load all OpenGL 4.2 APIs Successfully load all OpenGL 4.3 APIs Successfully load all OpenGL 4.4 APIs Successfully load all OpenGL 4.5 APIs Successfully load all OpenGL 4.6 APIs Info 2024-10-05T19:54:58.4347443+08:00 Find OpenGL extensions: GL_3DFX_texture_compression_FXT1;GL_AMD_depth_clamp_separate;GL_AMD_vertex_shader_layer;GL_AMD_vertex_shader_viewport_index;GL_ARB_ES2_compatibility;GL_ARB_ES3_1_compatibility;GL_ARB_ES3_compatibility;GL_ARB_arrays_of_arrays;GL_ARB_base_instance;GL_ARB_bindless_texture;GL_ARB_blend_func_extended;GL_ARB_buffer_storage;GL_ARB_cl_event;GL_ARB_clear_buffer_object;GL_ARB_clear_texture;GL_ARB_clip_control;GL_ARB_color_buffer_float;GL_ARB_compressed_texture_pixel_storage;GL_ARB_compute_shader;GL_ARB_conditional_render_inverted;GL_ARB_conservative_depth;GL_ARB_copy_buffer;GL_ARB_copy_image;GL_ARB_cull_distance;GL_ARB_debug_output;GL_ARB_depth_buffer_float;GL_ARB_depth_clamp;GL_ARB_depth_texture;GL_ARB_derivative_control;GL_ARB_direct_state_access;GL_ARB_draw_buffers;GL_ARB_draw_buffers_blend;GL_ARB_draw_elements_base_vertex;GL_ARB_draw_indirect;GL_ARB_draw_instanced;GL_ARB_enhanced_layouts;GL_ARB_explicit_attrib_location;GL_ARB_explicit_uniform_location;GL_ARB_fragment_coord_conventions;GL_ARB_fragment_layer_viewport;GL_ARB_fragment_program;GL_ARB_fragment_program_shadow;GL_ARB_fragment_shader;GL_ARB_fragment_shader_interlock;GL_ARB_framebuffer_no_attachments;GL_ARB_framebuffer_object;GL_ARB_framebuffer_sRGB;GL_ARB_geometry_shader4;GL_ARB_get_program_binary;GL_ARB_get_texture_sub_image;GL_ARB_gl_spirv;GL_ARB_gpu_shader5;GL_ARB_gpu_shader_fp64;GL_ARB_half_float_pixel;GL_ARB_half_float_vertex;GL_ARB_indirect_parameters;GL_ARB_instanced_arrays;GL_ARB_internalformat_query;GL_ARB_internalformat_query2;GL_ARB_invalidate_subdata;GL_ARB_map_buffer_alignment;GL_ARB_map_buffer_range;GL_ARB_multi_bind;GL_ARB_multi_draw_indirect;GL_ARB_multisample;GL_ARB_multitexture;GL_ARB_occlusion_query;GL_ARB_occlusion_query2;GL_ARB_pipeline_statistics_query;GL_ARB_pixel_buffer_object;GL_ARB_point_parameters;GL_ARB_point_sprite;GL_ARB_polygon_offset_clamp;GL_ARB_post_depth_coverage;GL_ARB_program_interface_query;GL_ARB_provoking_vertex;GL_ARB_query_buffer_object;GL_ARB_robust_buffer_access_behavior;GL_ARB_robustness;GL_ARB_robustness_isolation;GL_ARB_sample_shading;GL_ARB_sampler_objects;GL_ARB_seamless_cube_map;GL_ARB_seamless_cubemap_per_texture;GL_ARB_separate_shader_objects;GL_ARB_shader_atomic_counter_ops;GL_ARB_shader_atomic_counters;GL_ARB_shader_bit_encoding;GL_ARB_shader_draw_parameters;GL_ARB_shader_group_vote;GL_ARB_shader_image_load_store;GL_ARB_shader_image_size;GL_ARB_shader_objects;GL_ARB_shader_precision;GL_ARB_shader_stencil_export;GL_ARB_shader_storage_buffer_object;GL_ARB_shader_subroutine;GL_ARB_shader_texture_image_samples;GL_ARB_shading_language_100;GL_ARB_shading_language_420pack;GL_ARB_shading_language_packing;GL_ARB_shadow;GL_ARB_spirv_extensions;GL_ARB_stencil_texturing;GL_ARB_sync;GL_ARB_tessellation_shader;GL_ARB_texture_barrier;GL_ARB_texture_border_clamp;GL_ARB_texture_buffer_object;GL_ARB_texture_buffer_object_rgb32;GL_ARB_texture_buffer_range;GL_ARB_texture_compression;GL_ARB_texture_compression_bptc;GL_ARB_texture_compression_rgtc;GL_ARB_texture_cube_map;GL_ARB_texture_cube_map_array;GL_ARB_texture_env_add;GL_ARB_texture_env_combine;GL_ARB_texture_env_crossbar;GL_ARB_texture_env_dot3;GL_ARB_texture_filter_anisotropic;GL_ARB_texture_float;GL_ARB_texture_gather;GL_ARB_texture_mirror_clamp_to_edge;GL_ARB_texture_mirrored_repeat;GL_ARB_texture_multisample;GL_ARB_texture_non_power_of_two;GL_ARB_texture_query_levels;GL_ARB_texture_query_lod;GL_ARB_texture_rectangle;GL_ARB_texture_rg;GL_ARB_texture_rgb10_a2ui;GL_ARB_texture_stencil8;GL_ARB_texture_storage;GL_ARB_texture_storage_multisample;GL_ARB_texture_swizzle;GL_ARB_texture_view;GL_ARB_timer_query;GL_ARB_transform_feedback2;GL_ARB_transform_feedback3;GL_ARB_transform_feedback_instanced;GL_ARB_transform_feedback_overflow_query;GL_ARB_transpose_matrix;GL_ARB_uniform_buffer_object;GL_ARB_vertex_array_bgra;GL_ARB_vertex_array_object;GL_ARB_vertex_attrib_64bit;GL_ARB_vertex_attrib_binding;GL_ARB_vertex_buffer_object;GL_ARB_vertex_program;GL_ARB_vertex_shader;GL_ARB_vertex_type_10f_11f_11f_rev;GL_ARB_vertex_type_2_10_10_10_rev;GL_ARB_viewport_array;GL_ARB_window_pos;GL_ATI_separate_stencil;GL_EXT_abgr;GL_EXT_bgra;GL_EXT_blend_color;GL_EXT_blend_equation_separate;GL_EXT_blend_func_separate;GL_EXT_blend_minmax;GL_EXT_blend_subtract;GL_EXT_clip_volume_hint;GL_EXT_compiled_vertex_array;GL_EXT_depth_bounds_test;GL_EXT_direct_state_access;GL_EXT_draw_buffers2;GL_EXT_draw_range_elements;GL_EXT_fog_coord;GL_EXT_framebuffer_blit;GL_EXT_framebuffer_multisample;GL_EXT_framebuffer_object;GL_EXT_geometry_shader4;GL_EXT_gpu_program_parameters;GL_EXT_gpu_shader4;GL_EXT_memory_object;GL_EXT_memory_object_win32;GL_EXT_multi_draw_arrays;GL_EXT_packed_depth_stencil;GL_EXT_packed_float;GL_EXT_packed_pixels;GL_EXT_polygon_offset_clamp;GL_EXT_rescale_normal;GL_EXT_secondary_color;GL_EXT_semaphore;GL_EXT_semaphore_win32;GL_EXT_separate_specular_color;GL_EXT_shader_framebuffer_fetch;GL_EXT_shader_integer_mix;GL_EXT_shadow_funcs;GL_EXT_stencil_two_side;GL_EXT_stencil_wrap;GL_EXT_texture3D;GL_EXT_texture_array;GL_EXT_texture_compression_s3tc;GL_EXT_texture_edge_clamp;GL_EXT_texture_env_add;GL_EXT_texture_env_combine;GL_EXT_texture_filter_anisotropic;GL_EXT_texture_integer;GL_EXT_texture_lod_bias;GL_EXT_texture_rectangle;GL_EXT_texture_sRGB;GL_EXT_texture_sRGB_decode;GL_EXT_texture_shared_exponent;GL_EXT_texture_snorm;GL_EXT_texture_storage;GL_EXT_texture_swizzle;GL_EXT_timer_query;GL_EXT_transform_feedback;GL_IBM_texture_mirrored_repeat;GL_INTEL_conservative_rasterization;GL_INTEL_fragment_shader_ordering;GL_INTEL_framebuffer_CMAA;GL_INTEL_map_texture;GL_INTEL_multi_rate_fragment_shader;GL_INTEL_performance_query;GL_KHR_blend_equation_advanced;GL_KHR_blend_equation_advanced_coherent;GL_KHR_context_flush_control;GL_KHR_debug;GL_KHR_no_error;GL_KHR_shader_subgroup;GL_KHR_shader_subgroup_arithmetic;GL_KHR_shader_subgroup_ballot;GL_KHR_shader_subgroup_basic;GL_KHR_shader_subgroup_clustered;GL_KHR_shader_subgroup_quad;GL_KHR_shader_subgroup_shuffle;GL_KHR_shader_subgroup_shuffle_relative;GL_KHR_shader_subgroup_vote;GL_KHR_texture_compression_astc_ldr;GL_NV_blend_square;GL_NV_conditional_render;GL_NV_primitive_restart;GL_NV_texgen_reflection;GL_NV_timeline_semaphore;GL_OVR_multiview;GL_SGIS_generate_mipmap;GL_SGIS_texture_edge_clamp;GL_SGIS_texture_lod;GL_SUN_multi_draw_arrays;GL_WIN_swap_hint;WGL_EXT_swap_control Info 2024-10-05T19:55:25.7733403+08:00 Awaiting token 0 has been removed. Info 2024-10-05T19:55:25.7740066+08:00 Awaiting token 1 has been removed. Info 2024-10-05T19:55:25.7744237+08:00 Time subscriber StgSharp.Timing.TimeSpanProvider is to be removed.