//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="MatrixParallelWrap" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Collections; using StgSharp.HighPerformance.Memory; using StgSharp.Mathematics.Numeric.Runtime; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading; using System.Threading.Tasks; namespace StgSharp.Mathematics.Numeric { public enum SleepMode : int { QuickWakeup = ThreadPriority.AboveNormal, NormalSleep = ThreadPriority.BelowNormal, DeepSleep = ThreadPriority.Lowest, } public class MatrixParallelWrap : IDisposable { private MatrixParallelThread[] _threads; private bool _disposed; private readonly CountdownEvent _countdownEvent; internal MatrixParallelWrap( MatrixParallelThread[] threadArray ) { _threads = threadArray; _countdownEvent = new CountdownEvent(threadArray.Length); } public ReadOnlySpan Threads => _disposed ? [] : _threads; public ThreadPriority AfterWork { get; private set; } internal L4 DataCache { get; set; } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void LaunchParallel( SleepMode afterWork ) { ObjectDisposedException.ThrowIf(_disposed, nameof(MatrixParallelWrap)); AfterWork = (ThreadPriority)afterWork; foreach (MatrixParallelThread thread in _threads) { thread.AfterWork = AfterWork; // thread.BindedWrap = this; } WaitAllWraps(); } public void WaitAllWraps() { if (_disposed) { return; } _countdownEvent.Wait(); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal void ReportThreadAccomplished() { ObjectDisposedException.ThrowIf(_disposed, nameof(MatrixParallelWrap)); _ = _countdownEvent.Signal(); } private void Dispose( bool disposing ) { if (_disposed) { return; } if (disposing) { // MatrixParallel.ReturnParallelResources(ref _threads); _countdownEvent.Dispose(); } _disposed = true; } } }