namespace StgSharp.Graphic.Input { public enum HidGenericDesktopUsage : ushort { /// /// A collection of axes that generates a value to direct, indicate, or point /// user intentions to an application. /// Pointer = 0x01, /// /// A hand-held, button-activated input device that when rolled along a flat surface, /// directs an indicator to move correspondingly about a computer screen, allowing the /// operator to move the indicator freely in select operations or to manipulate text or graphics. /// Mouse = 0x02, // 0x03 // Reserved /// /// A manual control or cursor device. /// Joystick = 0x04, /// /// A manual control or cursor device. /// GamePad = 0x05, /// /// The primary computer input device. /// Keyboard = 0x06, /// /// Any keyboard configuration that does not meet the minimum requirements of the Boot Keyboard. /// Keypad = 0x07, /// /// An input device used to orient eyepoints and or objects in 3 dimensional space. /// MultiAxisController = 0x08, // 0x09 - 0x2F // Reserved /// /// A linear translation in the X direction. /// X = 0x30, /// /// A linear translation in the Y direction. /// Y = 0x31, /// /// A linear translation in the Z direction. /// Z = 0x32, /// /// A rotation about the X axis. Angular position report values follow the righthand rule. /// RotationX = 0x33, /// /// A rotation about the Y axis. Angular position report values follow the righthand rule. /// RotationY = 0x34, /// /// A rotation about the Z axis. Angular position report values follow the righthand rule. /// RotationZ = 0x35, /// /// A linear control for generating a variable value, normally in the form of a thumb slide in a slot. /// Slider = 0x36, /// /// A rotary control for generating a variable value, /// normally in the form of a knob spun by the index finger and thumb. /// Dial = 0x37, /// /// A rotary control for generating a variable value, normally rolled, unlike a dial. /// Wheel = 0x38, /// /// A specialized mechanical configuration of switches generating a variable value with a null state. /// Hatswitch = 0x39, /// /// Used with buffered –byte data to indicate the number of valid bytes in the buffered-byte field. /// CountedBuffer = 0x3A, /// /// Defines a report field that indicates the number of meaningful data bytes /// in an associated buffered-byte field. /// ByteCount = 0x3B, /// /// Enables the generation of a USB remote wakeup when the device detects motion. /// MotionWakeup = 0x3C, /// /// Session start button. /// Start = 0x3D, /// /// Application option select button. /// Select = 0x3E, // 0x3F // Reserved /// /// A vector in the X direction. /// VectorX = 0x40, /// /// A vector in the Y direction. /// VectorY = 0x41, /// /// A vector in the Z direction. /// VectorZ = 0x42, /// /// A vector in the X direction relative to the body of an object. /// VectorXBodyRelative = 0x43, /// /// A vector in the Y direction relative to the body of an object. /// VectorYBodyRelative = 0x44, /// /// A vector in the Z direction relative to the body of an object. /// VectorZBodyRelative = 0x45, /// /// A non oriented vector or value. /// VectorNonOriented = 0x46, // 0x47 - 0x7F // Reserved /// /// An application-level collection that contains system-software-specific usages. /// SystemControl = 0x80, /// /// Asserted when the intended action is to initiate system-wide power down now from /// Full Power or Sleep states. /// SystemPowerDown = 0x81, /// /// Asserted when the intended action is to initiate system-wide low power mode now. /// SystemSleep = 0x82, /// /// Asserted when the intended action is to initiate system-wide Full Power state now. /// SystemWakeUp = 0x83, /// /// Evokes a context-sensitive menu. /// SystemContextMenu = 0x84, /// /// Evokes the OS main-level selection menu. /// SystemMainMenu = 0x85, /// /// Displays an application-specific menu. /// SystemAppMenu = 0x86, /// /// Displays the help menu. /// SystemMenuHelp = 0x87, /// /// Exits a menu. /// SystemMenuExit = 0x88, /// /// Selects a menu item. /// SystemMenuSelect = 0x89, /// /// Menu select right. /// SystemMenuRight = 0x8A, /// /// Menu select left. /// SystemMenuLeft = 0x8B, /// /// Menu select up. /// SystemMenuUp = 0x8C, /// /// Menu select down. /// SystemMenuDown = 0x8D, // 0x8E - 0x8F // Reserved /// /// Indicates that top of a Direction Pad is pressed. /// DPadUp = 0x90, /// /// Indicates that bottom of a Direction Pad is pressed /// DPadDown = 0x91, /// /// Indicates that right side of a Direction Pad is pressed /// DPadRight = 0x92, /// /// Indicates that left side of a Direction Pad is pressed /// DPadLeft = 0x93, // 0x94 - 0xFFFF // Reserved } }