using System;
namespace StgSharp.Graphic.GL
{
///
/// A delegate used to receive debug information.
///
/// The source of the callback.
/// The type of the callback.
/// The ID of the callback.
/// The severity of the callback.
/// The length of the callback message.
/// A pointer to the callback message.
/// A user supplied pointer that will be passed on each callback.
public delegate void DebugProc(DebugSource source, DebugType type, int id, DebugSeverity severity, int length, IntPtr message, IntPtr userParam);
}