using System; namespace StgSharp.Graphic.GL { /// /// A delegate used to receive debug information. /// /// The source of the callback. /// The type of the callback. /// The ID of the callback. /// The severity of the callback. /// The length of the callback message. /// A pointer to the callback message. /// A user supplied pointer that will be passed on each callback. public delegate void DebugProc(DebugSource source, DebugType type, int id, DebugSeverity severity, int length, IntPtr message, IntPtr userParam); }