//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="PipelineNodePort.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Runtime.ExceptionServices; using System.Text; using System.Threading; using System.Threading.Tasks; namespace StgSharp.PipeLine { public class PipelineNodeInPort { private HashSet _linkerSet = new HashSet(); public PipelineNodeInPort( PipelineNode container, string label ) { Container = container; Label = label; } public IEnumerable LinkedPorts => _linkerSet; public PipelineNode Container { get; init; } public SemaphoreSlim Waiter { get; init; } public string Label { get; init; } internal HashSet Linkers => _linkerSet; public void Connect( PipelineNodeOutPort port ) { ArgumentNullException.ThrowIfNull( port ); if( _linkerSet.Add( port ) ) { port.Linkers.Add( this ); Container.Previous.Add( port.Container ); port.Container.Next.Add( Container ); } } public IEnumerator GetFormerNodes() { foreach( PipelineNodeOutPort port in _linkerSet ) { yield return port.Container; } } public void Wait() { PipelineNodeOutPort.WaitAll( _linkerSet ); } public static void WaitAll( IDictionary ports ) { if( ports is null ) { return; } foreach( PipelineNodeInPort port in ports.Values ) { port.Wait(); } } public static void WaitAll( IEnumerable ports ) { if( ports is null ) { return; } foreach( PipelineNodeInPort port in ports ) { port.Wait(); } } } public class PipelineNodeOutPort { private HashSet _linkerSet = new HashSet(); private volatile int _passCount; private SemaphoreSlim formerCompleteSemaphore; public PipelineNodeOutPort( PipelineNode container, string label ) { Container = container; Label = label; formerCompleteSemaphore = new SemaphoreSlim( initialCount: 0, maxCount: 1 ); } public PipelineNode Container { get; init; } public string Label { get; init; } internal HashSet Linkers => _linkerSet; private SemaphoreSlim Waiter => formerCompleteSemaphore; public void Connect( PipelineNodeInPort port ) { ArgumentNullException.ThrowIfNull( port ); if( _linkerSet.Add( port ) ) { port.Linkers.Add( this ); Container.Next.Add( port.Container ); port.Container.Previous.Add( Container ); } } public void Release() { if( _passCount == 0 ) { Waiter.Release(); } else { return; } } public static void SkipAll( Dictionary ports ) { if( ports is null ) { return; } foreach( PipelineNodeOutPort port in ports.Values ) { port.Release(); } } public void TransmitValue( IPipeLineConnectionPayload value ) { foreach( PipelineNodeInPort item in _linkerSet ) { } } public static void WaitAll( IEnumerable ports ) { if( ports is null ) { return; } foreach( PipelineNodeOutPort port in ports ) { port.Wait(); } } internal void Wait() { Waiter.Wait(); if( _passCount >= _linkerSet.Count ) { Interlocked.Exchange( ref _passCount, 0 ); } else { Interlocked.Increment( ref _passCount ); Waiter.Release(); } } } }