//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="KeyTrigger.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Data.Common; using System.Text; namespace StgSharp.Controlling.UsrActivity { public readonly struct KeyTrigger : IClickTrigger, IEquatable { private readonly KeyboardKey _targetKey; private readonly KeyStatus _triggerStat; public KeyTrigger( KeyboardKey targetKey, KeyStatus targetStat ) { this._targetKey = targetKey; this._triggerStat = targetStat; } public int TargetKeyOrButtonID => ( int )_targetKey; public KeyStatus TriggeredStatus => _triggerStat; public override bool Equals( object obj ) { return base.Equals( obj ); } public override int GetHashCode() { return ( ( int )_targetKey ) + ( 17 * ( ( int )_triggerStat ) ); } public override string ToString() { return $"Key {_targetKey} triggered when {_triggerStat}"; } public static bool operator !=( KeyTrigger left, KeyTrigger right ) { return !( left == right ); } public static bool operator ==( KeyTrigger left, KeyTrigger right ) { return ( left._triggerStat == right._triggerStat ) && ( left._targetKey == right._targetKey ); } bool IEquatable.Equals( KeyTrigger other ) { return other == this; } } }