using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics.ShaderEdit
{
public interface IglConvertable
{
///
///
///
public void SetAllUniforms();
///
///
///
public void GainAllUniforms(ShaderProgram source, params string[] uniformName);
///
///
///
public void DisplayGLtypeDefinition();
///
///
///
///
public ShaderStruct GetConvertedGLtype();
}
}