//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="EncodStream.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Data; using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace StgSharp.Data { public class EncodeStream { byte[] buffer; BitArray bufferArray; byte count; List data; public EncodeStream() { count = 0; buffer = new byte[1]; data = new List(); bufferArray = new BitArray(8, true); } public List EncodeData => data; public int Length => data.Count; public string Output => Encoding.UTF8.GetString(data.ToArray()); public void WriteBits(HuffmanKey key) where T : struct { BitArray bit = key.GetBitArray(); for (int i = 0; i < bit.Count; i++) { if (count == 8) { bufferArray.CopyTo(buffer, 0); data.Add(buffer[0]); count = 0; } bufferArray[count] = bit[i]; count++; } } } }