using GLFWDotNet; using System; using System.Collections.Generic; using System.Text; namespace StgSharp.Control { public static class Add { public static void Point(IGeometry geometry) { Point p = new Point(); p.getXHandler += geometry.SetArrayX; p.getXHandler += geometry.SetArrayY; TimeLine._cache.pointContainer.Add(p); } public static void Line(Point p, float vecX,float vecY) { Line l = new Line(p, vecX, vecY); TimeLine._cache.geometryContainer.Add(l); } } }