//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="Sqrt.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System; using System.Runtime.CompilerServices; namespace StgSharp.Math { public static partial class Scaler { public static unsafe float SeedSqrt( float x ) { ArgumentOutOfRangeException.ThrowIfNegative( x ); if( x <= 1e-12 ) { return 0; } uint a = *( uint* )&x; uint f = a; f >>= 23; f /= 2; f += 64; a -= 0b_0011_1111_0000_0000_0000_0000_0000_0000; uint e = a << 8; e >>= 8; e *= 0b_1101_0001; e >>= 24; e += 0b_0000_0000_0001_0000_1010_1000_1110_0010; f <<= 23; e += f; float result = *( float* )&e; result = ( result + ( x / result ) ) / 2; return ( result + ( x / result ) ) / 2; } [MethodImpl( MethodImplOptions.AggressiveInlining )] public static float Sqrt( float x ) { return MathF.Sqrt( x ); /**/ } [MethodImpl( MethodImplOptions.AggressiveInlining )] public static double Sqrt( double x ) { return System.Math.Sqrt( x ); } } }