//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="Random.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using System; using System.Collections.Generic; using System.Data; using System.Numerics; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Cryptography; using System.Text; namespace StgSharp.Math { public static unsafe partial class Scaler { private static byte[] randomSeed; internal static float currentSeed #if DEBUG = 0.5f; #else = Abs(System.DateTime.UtcNow.GetHashCode()); #endif /// /// returns a random float number between 0 and 1. /// /// /// /// public static unsafe float LowProceisionRandom() { float seed = currentSeed; float sample = Scaler.Pow( Scaler.SeedSqrt( seed ), 2 ); float sample2 = ( sample - seed ) / seed; sample2 = Scaler.Abs( sample2 ); if( sample == 1 ) { sample = sample2; } currentSeed = sample; sample2 *= 1000000; float result = sample2 - ( ( int )sample2 ); if( result == 0 ) { currentSeed = sample2 + 0.1f; result = Scaler.LowProceisionRandom(); } return result; } /// /// /// /// /// /// [MethodImpl( MethodImplOptions.AggressiveInlining )] public static T Random() where T: struct, IConvertible, INumber { if( randomSeed == null ) { randomSeed = new byte[64]; string originSeed = ( $"{((Assembly.GetEntryAssembly() == null) ? (Assembly.GetAssembly(typeof(World))!) : Assembly.GetEntryAssembly())}" ) + ( $"{DateTime.UtcNow.ToString("o")}" ); using( SHA256 sha = SHA256.Create() ) { randomSeed = sha.ComputeHash( Encoding.UTF8.GetBytes( originSeed ) ); } } using( SHA256 sha = SHA256.Create() ) { randomSeed = sha.ComputeHash( randomSeed ); } fixed( byte* bptr = randomSeed ) { return *( T* )bptr; } } /// /// Generates a random seed in int value. /// /// /// /// public static unsafe int RandomSeed() { float seedValue1 = LowProceisionRandom(); float seedValue2 = LowProceisionRandom(); uint seedValueBits = *( uint* )&seedValue1; float seedValue = seedValueBits * seedValue2; return *( int* )&seedValue; } } }