//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ASin.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
namespace StgSharp.Math
{
public static unsafe partial class Scaler
{
private const float
piby2_tail = 7.5497894159e-08f, /* 0x33a22168 */
hpiby2_head = 7.8539812565e-01f, /* 0x3f490fda */
piby2 = 1.5707963705e+00f; /* 0x3fc90fdb */
///
/// Reurns the value of ArcSin(x)
///
///
/// The sine value of the angle
///
///
///
///
///
///
///
public static float ASin( float x )
{
return MathF.Asin( x );
/*
int sign = 1;
float y;
if (x < 0)
{
sign = -1;
y = -x;
}
else
{
y = x;
}
if (x > 1)
{
throw new ArgumentException();
}
float r, s, u, vec = 0.0f;
bool transform = (y >= 0.5f);
if (transform)
{
r = 0.5f * (1.0f - y);
s = Scaler.Sqrt(r);
y = s;
}
else
{
r = y * y;
}
u = r * (0.184161606965100694821398249421F +
(-0.0565298683201845211985026327361F +
(-0.0133819288943925804214011424456F -
0.00396137437848476485201154797087F * r) * r) * r) /
(1.10496961524520294485512696706F -
0.836411276854206731913362287293F * r);
/*
if (transform)
{
float c, s1, p, q;
uint us;
us = *(uint*)&s;
uint uss = us & 0xffff0000;
s1 = *(float*)&uss;
c = (r - s1 * s1) / (s + s1);
p = 2.0F * s * u - (piby2_tail - 2.0F * c);
q = hpiby2_head - 2.0F * s1;
vec = hpiby2_head - (p - q);
}
else
{
vec = y + y * u;
}/*
return sign * vec;
*/
}
}
}