//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="TriangulatedSurface.cs" // Project: StepVisualizer // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.HighPerformance; using StgSharp.Math; using StgSharp.Math.HighPrecision; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Runtime.Intrinsics; using System.Text; namespace StgSharp.Geometries { public class TriangulatedSurface { private HashSet<(int begin,int end)> _sides; private List> _sideIndices; private List _triangleIndices; private List _vertices; public TriangulatedSurface() { _triangleIndices = new List(); _vertices = new List(); _sides = new HashSet<(int,int)>(); _sideIndices = new List>(); } /**/ public IEnumerable> SideIndicesEnumeratble { get => _sideIndices ; } /* public Triangle GetTriangle( int index ) { Vec3HP v1,v2,v3; int t = index * 3; v1 = _vertices[ t + 0 ]; v2 = _vertices[ t + 1 ]; v3 = _vertices[ t + 2 ]; return new Triangle( v1, v2, v3 ); } /**/ public Span VertexSpan { get => CollectionsMarshal.AsSpan( _vertices ); } public Span TriangleIndicesSpan { get => CollectionsMarshal.AsSpan( _triangleIndices ); } /**/ public void AddIndicesByOrder( int v1, int v2, int v3 ) { _triangleIndices.Add( v1 ); _triangleIndices.Add( v2 ); _triangleIndices.Add( v3 ); if( !( _sides.Remove( (v1,v2) ) || _sides.Remove( (v2, v1) ) ) ) { _sides.Add( (v1, v2) ); } if( !( _sides.Remove( (v2, v3) ) || _sides.Remove( (v3, v2) ) ) ) { _sides.Add( (v2, v3) ); } if( !( _sides.Remove( (v3, v1) ) || _sides.Remove( (v1, v3) ) ) ) { _sides.Add( (v3, v1) ); } } public void AddVertexByOrder( Vec3 vertex ) { _vertices.Add( vertex ); } public int TriangleCount() { return _triangleIndices.Count / 3; } public void TrimExcess() { _triangleIndices.TrimExcess(); _vertices.TrimExcess(); Dictionary side_dictionary = _sides.ToDictionary( x => x.begin, x => x.end ); int begin = side_dictionary.First().Key; List sideLoop = new List( begin ); _sideIndices.Add( sideLoop ); while( side_dictionary.Count > 0 ) { if( side_dictionary.Remove( begin, out begin ) ) { sideLoop.Add( begin ); } else { begin = side_dictionary.First().Key; sideLoop = new List( begin ); _sideIndices.Add( sideLoop ); } } _sideIndices.TrimExcess(); } public int VertexCount() { return _vertices.Count; } } }