//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="MouseTrigger.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using System; using System.Collections.Generic; using System.Diagnostics.SymbolStore; using System.Text; namespace StgSharp.Controlling.UsrActivity { public readonly struct MouseTrigger : IClickTrigger, IEquatable { private readonly KeyStatus _status; private readonly Mouse _mouse; public MouseTrigger( Mouse mouse, KeyStatus status ) { _mouse = mouse; _status = status; } public int TargetKeyOrButtonID => ( int )_mouse; public KeyStatus TriggeredStatus => _status; public bool Equals( MouseTrigger other ) { return this == other; } public static bool operator !=( MouseTrigger left, MouseTrigger right ) { return left._mouse != right._mouse || left._status != right._status; } public static bool operator ==( MouseTrigger left, MouseTrigger right ) { return left._mouse == right._mouse && left._status == right._status; } } }