namespace StgSharp.Math { public static unsafe partial class Vector { public static float GetAngle(Vec2d vec1, Vec2d vec2) { return Calc.ACos(1 //vec1.multiple(vec2) / (vec1.GetLength() * vec2.GetLength()) ); } public static float GetAngle(Vec3d vec1, Vec3d vec2) { return Calc.ACos( vec1 * vec2 / (vec1.GetLength() * vec2.GetLength()) ); } } }