using StgSharp.Control;
using StgSharp.Math;
using System;
namespace StgSharp
{
public static partial class Instruction
{
///
/// Add a pool to timeline controller, and return the instance of the pool.
///
///
public static Pool InitPool()
{
Pool pool = new Pool();
AddPool(pool);
return pool;
}
public static void AddPool(Pool pool)
{
TimeLine.allPool.Add(pool);
TimeLine._currentPool = pool;
}
public static void LoadTimeline()
{
}
internal static void InitVector4map(Pool target)
{
Vector4Map map = new Vector4Map();
TimeLine.GetCurrentPool()._Vector4mapContainer.Add(map);
}
}
}