//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="HLSFAllocator.Free.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Buffers; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Reflection.Emit; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using hlsfHandle = StgSharp.Mathematics.Memory.hlsfHandle; namespace StgSharp.Mathematics.Memory { public enum FreePolicy { FullCollect, LazyCollect, NoCollect } public unsafe partial class HybridLayerSegregatedFitAllocator { /// /// Minimal collect: linear scan, merge contiguous empty Blocks into one, push merged head /// back to bucket. Caller-responsible design: no slicing or redistribution. /// public partial void Collect() { Entry* cur = _spareMemory->NextNear; long size = 0; while (cur != null && cur != _spareMemory) { // cur is not empty, skip if (cur->State != EntryState.Empty) { cur = cur->NextNear; continue; } // remove cur from bucket do { size += cur->Size; Entry* next = cur->NextNear; RemoveFromBucket(cur->Level, DetermineSegmentIndex(_levelSizeArray, cur->Size, cur->Level), (BucketNode*)cur->Position); RemoveFromPositionChain(cur); cur = next; } while (cur != null && cur != _spareMemory && cur->State == EntryState.Empty); if (size > 0) { SliceMemory(cur, size); } } } /// /// Free allocated memory block and perform adjacent block merging /// /// /// Handle to the allocated memory block /// /// public void Free(hlsfHandle handle, FreePolicy collectPolicy = FreePolicy.NoCollect) { Entry* e = handle.EntryHandle; if (e == null) { return; } if (e->State != EntryState.Alloc) { return; } // Mark as empty so it can be merged e->State = EntryState.Empty; // Try merge with adjacent free blocks and remove them from buckets if (collectPolicy == FreePolicy.LazyCollect) { MergeAndRemoveFromBuckets(e); } // Calculate final level and segment for the merged block long finalSize = e->Size; int finalLevel = GetLevelFromSize(finalSize); e->Level = finalLevel; int finalSegment = DetermineSegmentIndex(_levelSizeArray, finalSize, finalLevel); // Push the merged entry back to appropriate bucket PushBucketToLevel(finalLevel, finalSegment, (BucketNode*)e->Position); // Console.WriteLine("one block freed"); if (collectPolicy == FreePolicy.FullCollect) { Collect(); } } } }