// dllmain.cpp : 定义 DLL 应用程序的入口点。 #ifdef _WIN32 #include "framework.h" #endif // __ #include "StgSharpGraphic.h" #include "SSGinternal.h" #ifdef _WIN32 BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } #else attribute((constructor)) void DllMain() { m128ptr.m128Ptr0 = 0; m128ptr.m128Ptr1 = 0; m128ptr.m128Ptr2 = 0; m128ptr.m128Ptr3 = 0; m128ptr.m128Ptr4 = 0; m128ptr.m128Ptr5 = 0; m128ptr.m128Ptr6 = 0; m128ptr.m128Ptr7 = 0; } #endif // _WIN32