#ifndef SSG #define SSG #define SSG_Api #ifdef SSG_Api #define STGSHARPGRAPHIC_API __declspec(dllexport) #else #define STGSHARPGRAPHIC_API __declspec(dllimport) #endif #include "GLenv/include/glad/glad.h" #include "GLenv/include/GLFW/glfw3.h" #include "SSGinternal.h" #include #include STGSHARPGRAPHIC_API glIOpackage loadGLApi(void); STGSHARPGRAPHIC_API void initGL(void); STGSHARPGRAPHIC_API int initGLAD(void); STGSHARPGRAPHIC_API __m128* InitM128(float x,float y,float z,float w); STGSHARPGRAPHIC_API void DeinitM128(__m128* m128Ptr); STGSHARPGRAPHIC_API void VecAddVec(__m128* ptr1, __m128* ptr2, __m128* ret); STGSHARPGRAPHIC_API void VecSubVec(__m128* ptr1, __m128* ptr2, __m128* ret); STGSHARPGRAPHIC_API void VecMulVec(__m128* ptr1, __m128* ptr2, __m128* ret); #endif // !SSG