using StgSharp.Entities; using StgSharp.Graphics; using System; using System.Diagnostics.CodeAnalysis; namespace StgSharp.Control { public static partial class TimeLine { public const long version = 10; [AllowNull] internal static Pool _currentPool = default; internal static LinkedList allPool = new LinkedList(); internal static LinkedList
allForm; /// /// Tick counter count the frames passed since the program start. /// public static readonly Counter tickCounter = new Counter(0, 1, 1); [AllowNull] internal static TimelineBlock currentOperation; private static bool isPaused = false; static unsafe TimeLine() { allForm = new LinkedList(); allPool = new LinkedList(); internalIO.InternalInitGL(); } public static TimelineBlock CurrentOperation { get { return currentOperation; } set { if (currentOperation==default|| currentOperation.isComplete) { currentOperation = value; } } } public static void OnRender() { tickCounter.QuickAdd(); foreach (Pool p in allPool) { _currentPool = p; if (!currentOperation.isComplete) { currentOperation.OnUpdating(); } } } public static void InitProgram() { } public static unsafe void StartProgram() { } public static void LoadPool(Pool pool) { allPool.Add(pool); Console.WriteLine(allPool.count.Value); } public static Pool GetCurrentPool() { return _currentPool; } } }