using StgSharp.Control; using StgSharp.Math; using System; namespace StgSharp { public static partial class Instruction { /// /// Add a pool to timeline controller, and return the instance of the pool. /// /// public static Pool InitPool() { Pool pool = new Pool(); AddPool(pool); return pool; } public static void AddPool(Pool pool) { TimeLine.allPool.Add(pool); TimeLine._currentPool = pool; } public static void LoadTimeline() { } internal static void InitM128map(Pool target) { M128Map map = new M128Map(); TimeLine.GetCurrentPool()._m128mapContainer.Add(map); } } }