//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="gl.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Graphics; using StgSharp.Internal.OpenGL; using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Internal { internal partial class InternalIO { [DllImport( SSC_libName, EntryPoint = "glCheckShaderStat", CallingConvention = CallingConvention.Cdecl )] #pragma warning disable CA5392 internal static extern int glCheckShaderStatus( ref OpenglContext context, uint shaderHandle, int key, ref IntPtr logPtr ); #pragma warning restore CA5392 #region ssgc api define [DllImport( SSC_libName, EntryPoint = "initGL", CallingConvention = CallingConvention.Cdecl )] internal static extern void InternalInitGL( int majorVersion, int minorVersion ); [DllImport( SSC_libName, EntryPoint = "loadGlfuncDefault", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi )] internal static extern IntPtr InternalLoadGlfuncDefault( string name ); [DllImport( SSC_libName, EntryPoint = "linkShaderProgram", CallingConvention = CallingConvention.Cdecl )] internal static extern unsafe uint InternalLinkShaderProgram( OpenglContext* context, uint shaderProgram ); [DllImport( SSC_libName, EntryPoint = "readLog", CallingConvention = CallingConvention.Cdecl )] internal static extern unsafe IntPtr InternalReadSSCLog(); [DllImport( SSC_libName, EntryPoint = "loadImageData", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi )] internal static extern unsafe void InternalLoadImage( string fileName, ImageInfo* output, ImageLoader loader ); [DllImport( SSC_libName, EntryPoint = "unloadImageData", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi )] internal static extern unsafe void InternalUnloadImage( ImageInfo* output ); #endregion ssgc api define } }