using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Math { [StructLayout(LayoutKind.Explicit)] public struct matrix3x2Int:IEquatable { [FieldOffset(0)] public vec2d row1; [FieldOffset(8)] public vec2d row2; [FieldOffset(16)] public vec2d row3; public matrix3x2Int(vec2d r1,vec2d r2,vec2d r3) { row1= r1; row2= r2; row3= r3; } public matrix3x2Int( int a11, int a12, int a21, int a22, int a31, int a32 ) { row1 = new vec2d(a11, a12); row2 = new vec2d(a21, a22); row3 = new vec2d(a31, a32); } bool IEquatable.Equals(matrix3x2Int other) { if (this.GetHashCode() != other.GetHashCode()) { return false; } else { return this.row1 == other.row1 && this.row2 == other.row2 && this.row3 == other.row3 ; } } public override bool Equals(object obj) { if (obj == null) { return false; } else if (obj.GetType() != typeof(matrix3x2Int)) { return false; } else { return this.Equals((matrix3x2Int)obj); } } public override int GetHashCode() { return HashCode.Combine(row1, row2, row3); } public override string ToString() { return $"{row1}\n{row2}\n{row3}"; } public static matrix3x2Int operator +(matrix3x2Int matrix1, matrix3x2Int matrix2) { return new matrix3x2Int( matrix1.row1 + matrix2.row1, matrix1.row2 + matrix2.row2, matrix1.row3 + matrix2.row3 ); } public static matrix3x2Int operator -(matrix3x2Int matrix1, matrix3x2Int matrix2) { return new matrix3x2Int( matrix1.row1 - matrix2.row1, matrix1.row2 - matrix2.row2, matrix1.row3 - matrix2.row3 ); } } }