// ----------------------------------------------------------------------------- // file="glFunction.v4_4" // Project: StgSharp // Copyright (c) Nitload. // SPDX-License-Identifier: MIT // ----------------------------------------------------------------------------- using StgSharp.Graphics.OpenGL; using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace StgSharp.Graphics.OpenGL { public unsafe partial class OpenGLFunction { [MethodImpl(MethodImplOptions.AggressiveInlining)] public void BindBuffersBase( uint target, uint first, int count, ReadOnlySpan buffers ) { fixed (uint* buffersPtr = buffers) { _context->glBindBuffersBase(target, first, count, buffersPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void BindBuffersRange( uint target, uint first, int count, ReadOnlySpan buffers, ReadOnlySpan offsets, ReadOnlySpan sizes ) { fixed (uint* buffersPtr = buffers) { fixed (nint* offsetsPtr = offsets) { fixed (nuint* sizesPtr = sizes) { _context->glBindBuffersRange(target, first, count, buffersPtr, offsetsPtr, sizesPtr); } } } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void BindImageTextures( uint first, int count, ReadOnlySpan textures ) { fixed (uint* texturesPtr = textures) { _context->glBindImageTextures(first, count, texturesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void BindSamplers( uint first, int count, ReadOnlySpan samplers ) { fixed (uint* samplersPtr = samplers) { _context->glBindSamplers(first, count, samplersPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void BindTextures( uint first, int count, ReadOnlySpan textures ) { fixed (uint* texturesPtr = textures) { _context->glBindTextures(first, count, texturesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void BindVertexBuffers( uint first, int count, ReadOnlySpan buffers, ReadOnlySpan offsets, ReadOnlySpan strides ) { fixed (uint* buffersPtr = buffers) { fixed (nint* offsetsPtr = offsets) { fixed (int* stridesPtr = strides) { _context->glBindVertexBuffers(first, count, buffersPtr, offsetsPtr, stridesPtr); } } } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void BufferStorage( uint target, nuint size, ReadOnlySpan data, uint flags ) { fixed (IntPtr* dataPtr = data) { _context->glBufferStorage(target, size, dataPtr, flags); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void ClearTexImage( GlHandle texture, int level, uint format, ShaderType type, ReadOnlySpan data ) { fixed (IntPtr* dataPtr = data) { _context->glClearTexImage(texture.Value, level, format, (uint)type, dataPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void ClearTexSubImage( GlHandle texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, ShaderType type, ReadOnlySpan data ) { fixed (IntPtr* dataPtr = data) { _context->glClearTexSubImage(texture.Value, level, xoffset, yoffset, zoffset, width, height, depth, format, (uint)type, dataPtr); } } } }