// ----------------------------------------------------------------------------- // file="VAO" // Project: StgSharp // Copyright (c) Nitload. // SPDX-License-Identifier: MIT // ----------------------------------------------------------------------------- using StgSharp.Graphics; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Text; namespace StgSharp.Graphics.OpenGL { public sealed unsafe class VertexArray : GlBufferObjectBase { internal VertexArray( int n, glRender binding ) : base(binding) { _bufferHandle = GL.GenVertexArrays(n); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public sealed override void Bind( int index ) { GL.BindVertexArray(_bufferHandle[index]); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void BindNull() { OpenGLFunction.CurrentGL.BindVertexArray(GlHandle.Zero); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetVertexAttribute( uint attributeIndex, int vertexLength, TypeCode dataType, bool isNomalized, int stride, int pointer ) { GL.SetVertexAttribute(attributeIndex, vertexLength, dataType, isNomalized, stride, pointer); } protected sealed override void Dispose( bool disposing ) { if (disposing) { GL.DeleteVertexArrays(_bufferHandle); } } } }