using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Math { [StructLayout(LayoutKind.Explicit)] public struct Matrix4x2:IEquatable { [FieldOffset(0)] public Vec2D row1; [FieldOffset(8)] public Vec2D row2; [FieldOffset(16)] public Vec2D row3; [FieldOffset(24)] public Vec2D row4; public Matrix4x2(Vec2D r1, Vec2D r2, Vec2D r3, Vec2D r4) { row1 = r1; row2 = r2; row3 = r3; row4 = r4; } public Matrix4x2( float a11, float a12, float a21, float a22, float a31, float a32, float a41, float a42 ) { row1 = new Vec2D(a11, a12); row2 = new Vec2D(a21, a22); row3 = new Vec2D(a31, a32); row4 = new Vec2D(a41, a42); } public override bool Equals(object obj) { if (obj == null) { return false; } else if (obj.GetType() == typeof(Matrix4x2)) { return false; } else { return this.Equals((Matrix4x2)obj); } } public override int GetHashCode() { return HashCode.Combine(row1, row2, row3, row4); } public override string ToString() { return $"{row1}\n{row2}\n{row3}\n{row4}"; } bool IEquatable.Equals(Matrix4x2 other) { if (this.GetHashCode() != other.GetHashCode()) { return false; } else { return this.row1 == other.row1 && this.row2 == other.row2 && this.row3 == other.row3 && this.row4 == other.row4; } } } }