using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Math { [StructLayout(LayoutKind.Explicit)] public struct Matrix2x4 : IEquatable { [FieldOffset(0)] public Vec4D row1; [FieldOffset(16)] public Vec4D row2; public Matrix2x4(Vec4D r1,Vec4D r2) { row1 = r1; row2 = r2; } public Matrix2x4( float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24 ) { row1 = new Vec4D(a11,a12,a13,a14); row2 = new Vec4D(a21,a22,a23,a24); } public bool Equals(Matrix2x4 other) { if (this.GetHashCode() != other.GetHashCode()) { return false; } else { return this.row1 == other.row1 && this.row2 == other.row2; } } public override bool Equals(object obj) { if (obj == null) { return false; } else if (obj.GetType() != typeof(Matrix2x4)) { return false; } else { return this.Equals((Matrix2x4)obj); } } public override int GetHashCode() { return HashCode.Combine(this.row1, this.row2); } public override string ToString() { return $"{this.row1}\n{this.row2}"; } public static Matrix2x4 operator +(Matrix2x4 matrix1 ,Matrix2x4 matrix2) { return new Matrix2x4( matrix1.row1 + matrix2.row1, matrix1.row2 + matrix2.row2 ) ; } public static Matrix2x4 operator -(Matrix2x4 matrix1, Matrix2x4 matrix2) { return new Matrix2x4( matrix1.row1 - matrix2.row1, matrix1.row2 - matrix2.row2 ); } public static Matrix2x4 operator *(Matrix2x4 array, float x) { return new Matrix2x4( array.row1 * x, array.row2 * x ); } public static Matrix2x4 operator /(Matrix2x4 array, float x) { return new Matrix2x4( array.row1 / x, array.row2 / x ); } } }