//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="gl.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Graphics; using StgSharp.Graphics.OpenGL; using StgSharp.Internal; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace StgSharp.Graphics { internal static partial class GraphicFramework { internal static uint[] GLtype = new uint[16]; static GraphicFramework() { GLtype[(int)TypeCode.Single] = glConst.FLOAT; GLtype[(int)TypeCode.Int32] = glConst.INT; GLtype[(int)TypeCode.UInt32] = glConst.UNSIGNED_INT; GLtype[(int)TypeCode.Int16] = glConst.SHORT; GLtype[(int)TypeCode.UInt16] = glConst.UNSIGNED_SHORT; GLtype[(int)TypeCode.SByte] = glConst.BYTE; GLtype[(int)TypeCode.Byte] = glConst.UNSIGNED_BYTE; } [LibraryImport(Native.LibName, EntryPoint = "glCheckShaderStat")] [UnmanagedCallConv(CallConvs = [ typeof(CallConvCdecl) ])] #pragma warning disable CA5392 internal static partial int glCheckShaderStatus( ref OpenglContext context, uint shaderHandle, int key, ref IntPtr logPtr); #pragma warning restore CA5392 #region ssgc api define [LibraryImport(Native.LibName, EntryPoint = "initGL")] [UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])] internal static partial void InternalInitGL(int majorVersion, int minorVersion); [LibraryImport(Native.LibName, EntryPoint = "loadGlfuncDefault", StringMarshalling = StringMarshalling.Utf8)] [UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])] internal static partial IntPtr InternalLoadGlFuncDefault(string name); [LibraryImport(Native.LibName, EntryPoint = "linkShaderProgram")] [UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])] internal static unsafe partial uint InternalLinkShaderProgram(OpenglContext* context, uint shaderProgram); [LibraryImport(Native.LibName, EntryPoint = "readLog")] [UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])] internal static unsafe partial IntPtr InternalReadSSCLog(); [LibraryImport(Native.LibName, EntryPoint = "loadImageData", StringMarshalling = StringMarshalling.Utf8)] [UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])] internal static unsafe partial void InternalLoadImage(string fileName, ImageInfo* output, ImageLoader loader); [LibraryImport(Native.LibName, EntryPoint = "unloadImageData")] [UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])] internal static unsafe partial void InternalUnloadImage(ImageInfo* output); #endregion ssgc api define } }