//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="MatrixParallel.AwaitingQueue" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace StgSharp.Mathematics.Numeric { public static partial class MatrixParallel { private class AwaitingQueue { private readonly ConcurrentQueue _fallback = []; private Element _quickElements = new(); private volatile int _count; private volatile int _lastGeneration; private readonly #if NET9_0_OR_GREATER Lock #else object #endif sync = new(); public AwaitingQueue() { } public void Enqueue(WaitHandle handle) { if (_count > 7) { _fallback.Enqueue(handle); Interlocked.Increment(ref _count); return; } lock (sync) { if (_count > 7) { _fallback.Enqueue(handle); Interlocked.Increment(ref _count); return; } _quickElements[_count] = handle; Interlocked.Increment(ref _count); } } public bool TryDequeue(int generation, out WaitHandle handle) { if (_count == 0) { _lastGeneration = generation; handle = null!; return false; } lock (sync) { if (_lastGeneration == generation) { for (int i = 0; i < _count; i++) { _quickElements[i].UpdatePriority(generation); } Element.Sort(_quickElements); } else { _lastGeneration = generation; } handle = _quickElements[0]; _count--; if (_count > 7) { _ = _fallback.TryDequeue(out _quickElements[0]!); } return true; } } public bool TryPeek(int generation, out WaitHandle handle) { if (_count == 0) { _lastGeneration = generation; handle = null!; return false; } lock (sync) { for (int i = 0; i < _count; i++) { _quickElements[i].UpdatePriority(generation); } Element.Sort(_quickElements); _lastGeneration = generation; handle = _quickElements[0]; _count--; if (_count > 7) { _ = _fallback.TryDequeue(out _quickElements[0]!); } return true; } } public bool TryPopIfRefEqual(int generation, ref WaitHandle handle) { if (_count == 0) { handle = null!; return false; } lock (sync) { for (int i = 0; i < _count; i++) { _quickElements[i].UpdatePriority(generation); } Element.Sort(_quickElements); _lastGeneration = generation; handle = _quickElements[0]; _count--; if (!ReferenceEquals(_quickElements[0], handle)) { return false; } _quickElements[0] = null!; if (_count > 7) { _ = _fallback.TryDequeue(out _quickElements[0]!); } return true; } } } [InlineArray(8)] private struct Element { private WaitHandle value; public static void Sort(Element e) { /* * yet to do */ } } } }