//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="TokenNodeStack.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace StgSharp.Script { public class TokenNodeStack where TNode: IASTNode where TType: ITypeSource { private Stack _isNode; private Stack _nodes; private Stack _tokens; public TokenNodeStack() { _nodes = new Stack( 4 ); _tokens = new Stack( 4 ); _isNode = new Stack( 8 ); } public int Count => _isNode.Count; public bool Peek( out Token t, TNode n ) { if( _isNode.Peek() ) { n = _nodes.Peek(); t = Token.Empty; return true; } else { t = _tokens.Peek(); n = TNode.Empty; return false; } } public bool Pop( out Token t, out TNode n ) { if( _isNode.Pop() ) { n = _nodes.Pop(); t = Token.Empty; return true; } else { t = _tokens.Pop(); n = TNode.Empty; return false; } } public void Push( TNode node ) { _nodes.Push( node ); _isNode.Push( true ); } public void Push( Token token ) { _tokens.Push( token ); _isNode.Push( false ); } } }