//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="IASTNode.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Collections; using StgSharp.Script.Express; using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Text; namespace StgSharp.Script { public interface IASTNode where TNode: IASTNode where TType: ITypeSource { long NodeFlag { get; } string CodeConvertTemplate { get; } TNode Previous { get; set; } TNode Next { get; set; } TNode Left { get; } TNode Right { get; } static abstract TNode Empty { get; } Token Source { get; } TType EqualityTypeConvert { get; } void AppendNode( TNode nextToken ); void PrependNode( TNode previusNode ); } }