//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="ButtonGroup.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Geometries; using StgSharp.Graphics; using StgSharp.Mathematics; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Transactions; namespace StgSharp.Controls { public abstract class KeyboardButtonGroup : ControllingItem { private List buttonList; private TriggerButton current; public KeyboardButtonGroup() { buttonList = new List(); } public bool IsEntity { get => false; } public ReadOnlySpan TextureBox { get => throw new NotSupportedException(); } public Rectangle BoundingBox { get; set; } public TriggerButton CurrentButton { get => current; } public Vec2 Position { get; set; } protected List AllButton { get => buttonList; } public void AddButton( TriggerButton button ) { buttonList.Add( button ); } public abstract void Confirm(); public IEnumerator GetEnumerator() { foreach( TriggerButton item in buttonList ) { yield return item.Single(); } } public void MoveDown() { TriggerButton button = current; while( ( button.Down != null ) && button.Down.IsDisabled ) { button = button.Right; } if( current == button ) { return; } current.DeHighlight(); button.Enable(); current = button; } public void MoveLeft() { TriggerButton button = current; while( ( button.Left != null ) && button.Left.IsDisabled ) { button = button.Left; } if( current == button ) { return; } current.DeHighlight(); button.Enable(); current = button; } public void MoveRight() { TriggerButton button = current; while( ( button.Right != null ) && button.Right.IsDisabled ) { button = button.Right; } if( current == button ) { return; } current.DeHighlight(); button.Enable(); current = button; } public void MoveUp() { TriggerButton button = current; while( ( button.Up != null ) && button.Up.IsDisabled ) { button = button.Right; } if( current == button ) { return; } current.DeHighlight(); button.Enable(); current = button; } } }