//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="gl" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Graphics; using StgSharp.Graphics.OpenGL; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace StgSharp.Internal { internal static partial class GraphicFramework { internal static uint[] GLtype = []; static GraphicFramework() { GLtype[(int)TypeCode.Single] = glConst.FLOAT; GLtype[(int)TypeCode.Int32] = glConst.INT; GLtype[(int)TypeCode.UInt32] = glConst.UNSIGNED_INT; GLtype[(int)TypeCode.Int16] = glConst.SHORT; GLtype[(int)TypeCode.UInt16] = glConst.UNSIGNED_SHORT; GLtype[(int)TypeCode.SByte] = glConst.BYTE; GLtype[(int)TypeCode.Byte] = glConst.UNSIGNED_BYTE; } [LibraryImport(Native.LibName, EntryPoint = "glCheckShaderStat")] [UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])] #pragma warning disable CA5392 internal static partial int glCheckShaderStatus( ref OpenglContext context, uint shaderHandle, int key, ref IntPtr logPtr); #pragma warning restore CA5392 #region ssgc api define [LibraryImport(Native.LibName, EntryPoint = "initGL")] [UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])] internal static partial void InternalInitGL(int majorVersion, int minorVersion); [LibraryImport(Native.LibName, EntryPoint = "loadGlfuncDefault", StringMarshalling = StringMarshalling.Utf8)] [UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])] internal static partial IntPtr InternalLoadGlfuncDefault(string name); [LibraryImport(Native.LibName, EntryPoint = "linkShaderProgram")] [UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])] internal static unsafe partial uint InternalLinkShaderProgram(OpenglContext* context, uint shaderProgram); [LibraryImport(Native.LibName, EntryPoint = "readLog")] [UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])] internal static unsafe partial IntPtr InternalReadSSCLog(); [LibraryImport(Native.LibName, EntryPoint = "loadImageData", StringMarshalling = StringMarshalling.Utf8)] [UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])] internal static unsafe partial void InternalLoadImage(string fileName, ImageInfo* output, ImageLoader loader); [LibraryImport(Native.LibName, EntryPoint = "unloadImageData")] [UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])] internal static unsafe partial void InternalUnloadImage(ImageInfo* output); #endregion ssgc api define } }